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JediSully

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Posts posted by JediSully

  1.  

    To get the playermodel command to work in cutscenes is to give the exact skin file variants that you want. 

     

    Example:

     

    playermodel stormtrooper model_default model_default model_default

     

    That will give you the default stormtrooper model.

    Can you go over this again? I'm having trouble getting this to work.

     

    I made an npc called sithy.

     

    When I do playermodel sithy, it works fine.

     

    But when i do playermodel sithy model_default model_default model_default (the syntax you gave me, and I'm confused on why use model_default 3 times) anyway, it says sithy not found and loads stormtrooper.

  2. Clearly she is not because I do not know who she is.

     

    Ah... and I guess your knowledge is the standard the rest of us is measured by. She had a child with Jacen Solo. If you know who he is, you should know who she is.

     

    If the EU is not your cup of tea then that's fine, everybody has their tastes. But don't try claim superiority with me when I've done nothing to you.

  3. So, tried Omnicron's suggestion... and got one of the more disturbing things I've yet to see in JKA. Not only was her arm invisible, but she had a gaping whole in her shoulder. And when she moved all kinds of ugly happened.

  4. There are tons of awesome models and skins that only work in MP. Being a primarily SP player, I'm wondering if there's a way to convert them to SP?

     

    Yes, I know about the playermodel command. I've even successfully taken mods without npc support and created npcs from it.

     

    The problem with npcs is that during the cut scene it uses your base model and not the npc model. For some models that's a serious break in immersion.

     

    I've also read a tutorial on Jk3files about how to convert to SP but my brain just can't seem to wrap around it.

     

    anybody help me out? If all else fails I have one specific MP mod that I want to use in SP

     

    Thanks

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