When exporting, you can use -loadanim filename.gla to combine the model+anim into a single export target like FBX. Although keep in mind that the FBX SDK doesn't cope very nicely with 20,000 frames of animation, so you may be waiting a bit if you try it with the standard humanoid.
Noesis
in Utilities
Posted
You can load the GLM, then drag and drop the GLA from an explorer to apply the animation to the model. Or you can install this script: https://code.google.com/p/noesis-plugins-official/source/browse/trunk/Rich/tool_applytopreview.py It'll give you an "Apply to Preview" right-click context menu for the in-app file list.
When exporting, you can use -loadanim filename.gla to combine the model+anim into a single export target like FBX. Although keep in mind that the FBX SDK doesn't cope very nicely with 20,000 frames of animation, so you may be waiting a bit if you try it with the standard humanoid.