Kaivyd
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Posts posted by Kaivyd
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Hey there,
I've been Frankenstein-ing a bit lately with some success. However, when I try to "merge" LODs (model roots) they seem to always give me an error of some sort. As if the model wasn't compiled correctly and it ends up losing quality? For example, when pulling the Jedi Trainer head from base... I take all of the head objects from each root and distribute them accordingly (usually to another base model). I also rename them so there are no model obstructions. However, I keep getting this same result. Here's an example of what I mean.
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Hey all.
I've been modding with JKA for about 6-7 years. This is more of a blender question. I've been messing with frankensteins for a bit and I've come across a slight problem. When I try to proportionally edit an object (example: reborn hood) onto another model, I seem to be tearing the vertices/causing a seam in the UV wrap. Is there a way to basically scale / proportion pieces of models without causing this? The model I'm using needs some adjustments so that the reborn hood fits around the head. Do I need to unwrap/rewrap.. how do I prevent seams while maintaining the original UV map? Thanks in advance.
Kaivyd.
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Hello,
Kaivyd here. I've been skinning for the past 6-7 years. Through my years learning texture design and playing JKA, I've kept most of my work private. However, I plan on releasing most of my work (both new and old) on JKHub. Thus far, I've only taken personal requests for skins and since I've recently learned how to Frankenstein models and weigh them, I figured I'd disclose the junk of my base folder.
This is an unnamed "Dark Jedi", early WIP:
Head is hs_anakin (made the hair longer)
Body is t_anakin (made the tabard longer)
McGroose, Futuza, katanamaru and 16 others like this
Frankenstein/blender Question - How Do You Preserve Lods On Base Models?
in Modding Assistance
Posted
Also, realized I posted this in the wrong sub, sorry.