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hopeufindyerdad

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Everything posted by hopeufindyerdad

  1. Hey everybody, I plan on sponsoring a community addition: Archipelago (https://archipelago.gg/), a game randomizer and multiplayer mod that lets you unlock progression with other friends while you play through your favorite games. It's really popular with streamers and friends that want to play multiplayer games together. Basically, you can all play separate games, but progression depends on everyone continuing forward. If Link beats a boss on a Zelda game, you might get the dual saber style on Jedi Academy for example. Or maybe it unlocks a mission, or a Force Power. I plan to sponsor $250 to create a mod based on OpenJK specifically. I don't know how to request balance and progression that would tie in with other games though. Please let me know what you think would make sense, if you're interested in this idea! Unlockables: 1. Missions (this can block progression) 2. Saber styles 3. Weapons (has this ever really mattered) 4. Force tiers for basic force abilities (this can technically block progression) 5. Optionally, skins, customization, saber hilts, etc. when it comes to character customization Here's the ask: 1. What would be balanced, when it comes to the unlocks that other games give you? 2. What would be offered in the mod to allow progression (for example, in Ocarina of Time, 5-10 Rupees is an item. This is a problem with minimal unlocks in Jedi Academy. But requiring you to visit every secret area would be evil.) 3. Should missions be locked behind progress? 4. Is there any other form of progression that should be considered? (For example, increasing player force power to 200 instead of 100, like Luke's character) Let me know what you think! I know you probably find this random, but I love this game and hope it comes back into the mainstream enough that remasters/remakes are considered. Thanks!
  2. I am in a website design class and we will be designing websites, so I read what we will be doing a bit, and decided to jump ahead and learn as much as I could, with this idea as a springboard. I wasn't planning on submitting this, but I realized that someone could copy the html for like the FAQ's and stuff. I know it's not production quality at all, so no need to tell me we can't use it haha! I learned a lot though, like having a non-moving background and using javascript and other cool stuff that most people probably find mundane Also, if someone that does know what they're doing has any pointers before we start this in class, that would be great! If not, I hope it helps, even if in a small way. https://www.dropbox.com/sh/hwpofi3449xxdtz/AAD3B2GvmT2Yea_0OXCeg307a?dl=0
  3. This is amazing. I've been following for a while, can't wait to get back into playing. Y'all are great.
  4. Thanks so much for the answers. This MultiMod looks great. I didn't realize it actually comes with a JKA plugin, I'll have to start messing around with it. I also managed to find the original killtracker source (as in the JKO one), on some Polish site. It's in VB so hopefully I can poke around and reproduce it, but it doesn't seem to call super weird injectors or anything. You guys are the best!
  5. Well the original Ultra Utility was actually a standalone plugin that ran alongside Jedi Academy, which unless I'm overlooking something (I probably am) would mean I could make the actual program with something other than C. Editing the game source code might be a bit much for me right now. I'll check out the IRC though, thanks! Edit: I found several links to MauDae's killtracker from JKO, but they're all dead Apparently there's a command called /condump that puts all of your console history into a text file, but reading from that would be a hassle, as I want to do things live with the game. And plus I would have to /condump every time I wanted to send a command. As far as I can tell, killtrackers integrate themselves into the launcher, not into the source code. I'm still checking things out, but would love to do all of this without editing any game code.
  6. Yay first post! Well, I've been creeping this site and OpenJK for a little while now, and I'd like to at least get my feet wet modding and/or fiddling with JA myself. Back in the day I used a program called Ultra Utility, which somehow hooked into the console and read commands and such, and played music from the desktop. I've recently begun fiddling with python, and was wondering if something similar (however rudimentary my version might be) is a feasible thing to try! Any pointers would be great! Basically just reading and writing to the console in game is my goal, if that's how it works. And doing that with python. I'm willing to try all the hard stuff myself but I've hit a wall as far as resources go! Thanks!
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