So I gave REND2 a try, with a lot of help of Xycaleth (sorry to have bothered you so much mate ;p). It gave me a lot interesting results, but also a lot of problems. I'll start with the good bits, my marble floor finally looks like marble: I used a mix of specular and parallax mapping in my shader (prefab shader from the rend2 readme) I also 3 misc_cubemaps to my ''throne room'' and that really helps reflection to look good. but now, on to the ''not so good'' part, I can't get parallax/bumpmapping to work properly: As you can see it doesn't look nice, and I know it's my fault, I probably f'ed something up in either the shader or the normal/parallax map (maybe even both) So I need some help with this. here's the diffuse: here are the normal map + the parallax in alpha of the normal map and here's the specular map (I don't think that's the problem though) and finally here's the shader:
textures/dvg_got/wall1
{
qer_editorimage textures/dvg_got/wall1.jpg
{
map textures/dvg_got/wall1.jpg
rgbgen identity
}
{
stage normalparallaxmap
map textures/dvg_got/wall1_n.png
normalScale 1 1
parallaxDepth 0.04
}
{
stage specularmap
map textures/dvg_got/wall1_s.png
specularReflectance 0.2
specularExponent 32
}
{
map $lightmap
blendfunc GL_DST_COLOR GL_ZERO
}
}