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Posts posted by morgwin
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Fantastic mod, I have a idea for behaviors, perhaps when combat begins the friendly AI could stop following so they can chase the enemy more efficiently.
therfiles likes this -
Affect how?
I just wanted to make sure it wouldn't affect the Openjk settings.
Also cg_fovaspectadjust 1
Thanks.
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Thanks
I had to use "exec autoexec" in console, Will that affect OpenJK at all?
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Hi,
I was curious if Openjk supported more resolutions. I can't seem to select them using the ingame options.
Thanks.
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Hi,
I have always found the pistol stance awful in Jedi Academy and Outcast, are there any mods that change this to something more natural?
I tried this mod but his shooting animation is very basic to the extent that his weapon doesn't even recoil during firing.
http://jediknight3.filefront.com/file/New_Pistol_Stance;91800
Thanks.
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Thanks for all the help guys.
Asgarath83 likes this -
That seems to work, I noticed Rosh attacks me, might be connected, not sure tho.
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Playermodel bespincop works (without cutscene support), but when i add Model_default model_default model_default, he changes into a stormtrooper.
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Bespin cop.
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Thanks, for some reason it says cannot load model and reverts to a storm trooper.
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Thanks, but i meant permanently, So even in cutscenes his model has changed.
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Hi,
I know there is a cheat to do this, but through the pak files can i easily change jadens model to that of a NPC?
Thanks.
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Thanks.
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The one main thing i have forgotten how to do correctly is the extracting and repacking of the .pk3 files.
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Of course, I have some modding experience. I am wanting and would rather try to learn these things.
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Both is fine thanks.
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Hi,
I was wanting to swap kyles model with that of the Bespin cop, how would i do that?
Thanks.
Working towards a first release
in OpenJK
Posted
Looks good, its best to take your time