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Circa

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  1. Circa's post in Jedi Academy Animation problem was marked as the answer   
    I discovered/remembered the issue. It's an easy fix but if you ever want to use a custom animation mod, it will have to be fixed in that mod as well. Here's a pk3 to fix the issue:
     
    https://circa.im/files/jka/walk_fix.zip
     
    Open the zip, copy the pk3, paste it in your base folder.
  2. Circa's post in Door Open was marked as the answer   
    I assume you mean like in real life, how doors swing open?
     
    There should be a func_door_rotate that you'd use instead of func_door. But I'm not positive. 
     
    EDIT: Szico actually made a tutorial.  @@GPChannel
     
    https://jkhub.org/topic/10098-rotating-doors/
  3. Circa's post in What does zzz mean at the beginning of a pk3 file name? was marked as the answer   
    The game loads PK3 files in alphabetical order, which means the asset0-3.pk3 files are loaded first, and anything that comes after that alphabetically are loaded after, and overwrite anything that is the same in the previous files. So if you have a mod that changes the skin of Tavion in a pk3 called aSkinOfTavion.pk3, it wouldn't overwrite anything because the assets are being loaded after it, thus overwriting the pk3.
     
    So, many people put the letter Z in their file name so it is loaded either last or as far down the list as possible, ensuring there are no conflicts with other mods that may change something theirs does.
     
    In my opinion, its a bad habit to get into. You should only put Z's in your file name if you know its going to cause issues with other common PK3s. Otherwise you should just name it something normal, and let the user put Z's on it if they need to. I like to keep my base folder as organized as possible, and I make sure only the pk3s with Z's are the ones that need it. Otherwise it just makes it harder to find things.
  4. Circa's post in File Approval Slow. was marked as the answer   
    Also, and I've explained this a few times already in other threads and statuses, but we are doing a huge amount of work behind the scenes with getting JKHub 2.0 up and running. It's been a lot of work and there's still a lot to do. So a lot of our time that we'd be spending doing file approvals and moderation are mostly being spent working on that. So yes, file approvals are slower than normal lately, and I apologize for that. But hopefully you understand why that is. I'll be sure to be a bit more proactive with it when I can.
  5. Circa's post in Force Lightning Sound FX for Jedi Outcast was marked as the answer   
    Make sure its actually a wav file and not just a renamed mp3 file. If it muted it that just means it's not actually working.
  6. Circa's post in An error occurred | You are not allowed to use that image extension on this community. was marked as the answer   
    You need to use an image hosting service such as Imgur.com and then use the link it provides.
  7. Circa's post in Editing Lightsaber blade colours (Different variations) was marked as the answer   
    Yes. You need to use an image editing program to change the color of them.
     
    Though you might as well go look at the dozens of blade mods that were on JK3 files. Most of them claim to be movie-accurate. Go here and search for "blades" in the title box, and you'll see.
     
     
    I personally like these the best:
     
    https://jkhub.org/files/file/1839-episode-3-blades/
     But saber blades look slightly different depending on the film, which is why there are so many mods for it.
  8. Circa's post in JK:JA App Store Ver. Mod Help? was marked as the answer   
    The path to the base folder for the App Version is hidden somewhat deeply. You'll need to get to the user Library holder which is hidden by default.
     
    You can get to the Library folder by going to Finder, go up to the Go menu, hold down the Option key, and click Library.
     
    The base folder is in this directory:
     
    /Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application Support/Jedi Academy/base I recommend making an alias/shortcut for it elsewhere so it's easier to find.
  9. Circa's post in Weird crash was marked as the answer   
    The textures were saved as Progressive, which makes JKA crash. Open them up in GIMP and save them again, when the JPEG window comes up, make sure Progressive is not selected. Instead just standard or optimised or whatever GIMP calls them.
  10. Circa's post in 'Go to first unread post' icon is broken was marked as the answer   
    @@Sentra they should be back, and with a pixel increase for those with HD and/or retina screens.
  11. Circa's post in Can't upload file! was marked as the answer   
    It needs to be a zip file. It tells you that if you click on "What type of files can I upload?" on the form.
  12. Circa's post in Any way to make the player WALK by default instead of running? was marked as the answer   
    Controls -> Other -> Always run: No
  13. Circa's post in Holster Lightsaber Mod? was marked as the answer   
    Thats why it's in the that mod. It's never been done for SP before, so it was one of my big goals for JK:E to have.
  14. Circa's post in Chat Icon issue was marked as the answer   
    Are you using TGA format? I recommend just using PNG format. Much easier to use. You can remove the black background and just save with transparency.
     
    Check out how I did this:
     
    https://jkhub.org/files/file/2194-high-quality-chat-icon/
  15. Circa's post in Model/Bot Scaling was marked as the answer   
    Are you asking for OpenJK or baseJKA?
     
    baseJKA - no
     
    And I'm assuming the same goes for OpenJK as well, though I'm not one to ask.
  16. Circa's post in Textarea white-space should be pre-wrap, not pre was marked as the answer   
    Sorry, I was on vacation all week. I could only check the site from my phone.
     
    I've messed around with it. Has anything I've done help now? @@mrwonko
  17. Circa's post in NPC Won't Spawn was marked as the answer   
    @@JAWSFreelao
     
    Oh. Your issue is probably that it's loaded before the assets, due to the file name coming alphabetically before them. Rename the pk3 to zAhsoka_Tano.pk3 and it should work fine.
  18. Circa's post in Sketchfab Embed was marked as the answer   
    I just enabled it. yeah, just copy the BBcode that Sketchfab gives you when you click "Embed".
  19. Circa's post in OpenJK.app was marked as the answer   
    .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; }

    Moved to OpenJK Discussion.


     
     
     
    @@Doby Yeah, follow that tutorial. Gotta put the apps in same folder as your base. And make sure you get SDL2.
  20. Circa's post in Help with skin was marked as the answer   
    It's a check box when you go to save your JPEG in GIMP or Photoshop. Just uncheck it.
  21. Circa's post in Resizing a vehicle was marked as the answer   
    The model itself or the in-game vehicle? If the latter, it's just a matter of changing (or adding) the scale number to a lower one in the .veh file.
     
    I'm not sure how experienced you are with modding so I can continue if need be.
  22. Circa's post in Tab in PM message should highlight send button was marked as the answer   
    Totally forgot about this. Sorry about that. Should be fixed now.
  23. Circa's post in Change Kyles model? JKO2 was marked as the answer   
    I'm assuming you're on Windows? Download Pakscape. Then it's just a matter of treating it like a folder. This might be helpful, although it can be a little vague in parts.
  24. Circa's post in How To Make Water? was marked as the answer   
    Here is a very simple tutorial on how to make water. Is this how you did it? (Not a mapper here)
  25. Circa's post in Broken downloads was marked as the answer   
    Yep, once you report a file is broken, we get a notification about it. 
     
    @@minilogoguy18 it's now fixed. Sorry about that. 
     
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