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Lord_Newbie

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Posts posted by Lord_Newbie

  1. Ohh, I still keep doing sth wrongly, since the solution written by you does not work, it might be fault of my hex editor, but I dunno.

     

    And by the way, does any of you guys know this anim's name? I've displayed all of em in modview twice, but still I couldn't find this one.

     

     

    anim1.jpg

    anim2.jpg

     

  2. It looks as the attached model has got a specific skeleton and the animations are adapted only for this special kind of the skeleton. I guess I will have to make animations myself. Thanks for the replies guys!

     

    EDIT: Oh I actually found a pretty dumb way how to achieve it...

  3. One more time I attempted to, using hexeditor, assign these animations to a different model (Schroedinger's/Unsung's Galen Marek) with this effect:

     

    playermodelcmd.jpg

     

    (this weird model is a remapped stormtrooper)

     

    And here's the hex editor screenshot:

     

    HexeDitor.png

     

     

    Here's the original model opened in hex editor:

     

    HexeDitor_b4.png

     

  4. Thanks for the replies guys, you're so quick o.O

     

     

    Are you just wanting them to be the default animations? Or do you really want them to be assigned to specific models?

    The 2nd variant. I want them to be assigned to the particular models, but not to the one that is included with the animpack.

     

    Ahh, and by the way remapping a model is not an option.

  5. Hi guys,

    recently I got interested in modding JK3. I surely checked out some programs that would make it easier for me, did some basic stuff etc. Now got a question concerning animations: I've downloaded a mod named "Katanamaru Backhand Styles" from jk3filefront and as I've noticed these animations were assigned to a particular model, which was included. I would like these anims not to be unique to one model, but to few of em. I've edited the new humanoid file with Hex editor and it seemed to work fine until I typed the playermodel command, that leaded in receiving an error message.

    As far as I've managed to notice, the model_default.skin file texturing this particular model has got different "parts of body" than other ones.

     

    Is there any way to 'bypass' it?

    Thanks in advance.

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