jaexer Posted December 8, 2017 Posted December 8, 2017 Steam Userboth bat files load the single player campaign for Knights of the Force. Play mod by starting multiplayer and then selected the mod from the setup menu. Multiplayer: When I go to select bots, only shows generic game botsAfter starting a match, all textures disappear, bots have no AI, and I go from having whatever skin I had selected to being Luke Skywalker. Exit match and I am no longer playing the Mod, it is now vanilla Jedi Academy MultiplayerInstalled by pasting files into Game Data, then tried actually moving files into game data. Have not had this problem with any other mod.
jaexer Posted December 8, 2017 Author Posted December 8, 2017 Tried the launch options bit. Pasted "+set fs_game "KotF" which fixed the BAT. problem, but nothing else.
Linken Posted December 8, 2017 Posted December 8, 2017 We don't have any multiplayer bots with the new characters unfortunately. As for textures disappearing, you mean all maps are doing the checkered black and white square? Also don't put any pk3 files into your gamedata folder.
jaexer Posted December 8, 2017 Author Posted December 8, 2017 They aren't in the game data folder, the KOTF folder itself is in the game data. Yes the textures on the map turn into squares, skins disappear, and when I switch back to the menu its returned to vanilla jedi academy multiplayer.
JAWSFreelao Posted December 9, 2017 Posted December 9, 2017 They aren't in the game data folder, the KOTF folder itself is in the game data. Yes the textures on the map turn into squares, skins disappear, and when I switch back to the menu its returned to vanilla jedi academy multiplayer. Sounds like (to me anyway) you have a conflicting PK3. The white squares stem from shader issues.
Linken Posted December 9, 2017 Posted December 9, 2017 They aren't in the game data folder, the KOTF folder itself is in the game data. Yes the textures on the map turn into squares, skins disappear, and when I switch back to the menu its returned to vanilla jedi academy multiplayer. Do you have any mods in your base folder? If so, those might be causing issues.
jaexer Posted December 9, 2017 Author Posted December 9, 2017 Alright! Removed all maps, should have thought of that myself with how many maps are in the mod. Everything works fine, love the new icons for force powers (and especially love the exessive dismemberment setting). One last question, how do I spawn enemies then for multiplayer? TicNoel501 and JAWSFreelao like this
JAWSFreelao Posted December 9, 2017 Posted December 9, 2017 Alright! Removed all maps, should have thought of that myself with how many maps are in the mod. Everything works fine, love the new icons for force powers (and especially love the exessive dismemberment setting). One last question, how do I spawn enemies then for multiplayer?In mos cases you have to go to "play solo match," but since I don't have early access I cannot tell you. Good luck!
Linken Posted December 9, 2017 Posted December 9, 2017 Alright! Removed all maps, should have thought of that myself with how many maps are in the mod. Everything works fine, love the new icons for force powers (and especially love the exessive dismemberment setting). One last question, how do I spawn enemies then for multiplayer? No bots are in multiplayer right now aside from the defaults.
jaexer Posted December 9, 2017 Author Posted December 9, 2017 No, no what I was asking was spawning enemies.I thought that was something you were working on. And actually quite a few of these maps do have bot paths (I actually already had several of them)Corusaunt day+nightJabba's Palace day+nightthe mustafar map that isn't in Movie Duels. Millennium Falcon Blue IceOne of the Nabboo Street maps for sure. still need to go through the rest. But I thought I could spawn NPC's to murder.
Linken Posted December 9, 2017 Posted December 9, 2017 No, no what I was asking was spawning enemies.I thought that was something you were working on. And actually quite a few of these maps do have bot paths (I actually already had several of them)Corusaunt day+nightJabba's Palace day+nightthe mustafar map that isn't in Movie Duels. Millennium Falcon Blue IceOne of the Nabboo Street maps for sure. still need to go through the rest. But I thought I could spawn NPC's to murder.We have worked on them, they are finished, we just need to release beta.
jaexer Posted December 9, 2017 Author Posted December 9, 2017 Didn't go through all of them but maps with bot paths (in addition to the previously listed maps)Trade Federation Shipv1Naboo Crystal SwampOtah GungaNaboo HillsPadme HomeCorusaunt UndercityKamino FacilityInvisible Hand v1KashyykMygeetoPalace WarsLost TempleLost SpiderPalp Office V1Palp RooftopMos Eisley SpaceportCantinaBattle for yavinAlso I think some of the areas are a bit redundant (3 involving Palps office and like 3 for Nabboo Palace for example) some arenas that I think would be nice addsFFA_Coreillia by Krattle (a lot of ideas for levels to be had)Corellian Platform Encounter by Ceres (begging to be a boss fight encounter)Nar Shaddaa Landing Zone 17 by Exonimus (really nice arena) All three have bot paths. JAWSFreelao and TicNoel501 like this
jaexer Posted December 10, 2017 Author Posted December 10, 2017 And one last question, with how congested the map selection is, would I be able to add additional maps to play with the MOD or is the list already maxed out? (Also I do know of Ravenger, Starforge, and Revan Flagship duel maps that have bot paths if you'd like links to those)
Linken Posted December 10, 2017 Posted December 10, 2017 And one last question, with how congested the map selection is, would I be able to add additional maps to play with the MOD or is the list already maxed out? (Also I do know of Ravenger, Starforge, and Revan Flagship duel maps that have bot paths if you'd like links to those) I suppose you could potentially have your own maps, but they will not be included in the SP map selection. We also wouldn't be responsible for any potential texture issues.
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