Jedi_Mediator Posted September 14, 2017 Share Posted September 14, 2017 Okay, I thought I knew how to fix this issue, but apparently not. My skybox textures are appearing splotchy and grainy in-game. Here is one of the .jpg files used:https://drive.google.com/open?id=0B5h3mw7Vh5k4c2NGUC12bXNHRU0As you can see, it's not the most perfect quality to begin with, but it's adequate for my needs. However, here is how it turns out in-game:https://drive.google.com/open?id=0B5h3mw7Vh5k4cy0yZ2dQd3E3a0UNote that this only occurs when I use my skybox images on a skybox. When I stretch a single panoramic skydome image over the map (also using a .jpg file), it looks just fine in-game:https://drive.google.com/open?id=0B5h3mw7Vh5k4WVdVVkNjbzlWWE0Here is the shader I'm using for the skybox: //SKYBOX (splotchy) textures/skies/hazard1_sky { qer_editorimage textures/skies/sky.tga skyparms textures/hazard/hazard 1024 - q3map_sunExt 1 0.57 0 350 -128 70 2 16 q3map_lightmapFilterRadius 0 160 surfaceparm sky surfaceparm noimpact surfaceparm nolightmap surfaceparm nodlight surfaceparm nomarks notc nopicmip nomipmaps } //SKYDOME (looks normal) textures/hazard/skydome { q3map_nolightmap notc nopicmip nomipmaps { map textures/hazard/skydome } } Link to comment
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