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Blender Question: On The Business Of Frankenstein-Ing.. (I Know)


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Posted

Hey all. 

 

I've been modding with JKA for about 6-7 years. This is more of a blender question. I've been messing with frankensteins for a bit and I've come across a slight problem. When I try to proportionally edit an object (example: reborn hood) onto another model, I seem to be tearing the vertices/causing a seam in the UV wrap. Is there a way to basically scale / proportion pieces of models without causing this? The model I'm using needs some adjustments so that the reborn hood fits around the head. Do I need to unwrap/rewrap.. how do I prevent seams while maintaining the original UV map? Thanks in advance. 

 

Kaivyd.

Posted

Are you deleting vertices in the model? I've only got issues with seams when I've deleted some of those. How are you specifically editing the model?

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