Kaivyd Posted July 27, 2017 Posted July 27, 2017 Hey all. I've been modding with JKA for about 6-7 years. This is more of a blender question. I've been messing with frankensteins for a bit and I've come across a slight problem. When I try to proportionally edit an object (example: reborn hood) onto another model, I seem to be tearing the vertices/causing a seam in the UV wrap. Is there a way to basically scale / proportion pieces of models without causing this? The model I'm using needs some adjustments so that the reborn hood fits around the head. Do I need to unwrap/rewrap.. how do I prevent seams while maintaining the original UV map? Thanks in advance. Kaivyd.
Noodle Posted July 27, 2017 Posted July 27, 2017 Are you deleting vertices in the model? I've only got issues with seams when I've deleted some of those. How are you specifically editing the model?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now