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Blender Question: On The Business Of Frankenstein-Ing.. (I Know)


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Hey all. 

 

I've been modding with JKA for about 6-7 years. This is more of a blender question. I've been messing with frankensteins for a bit and I've come across a slight problem. When I try to proportionally edit an object (example: reborn hood) onto another model, I seem to be tearing the vertices/causing a seam in the UV wrap. Is there a way to basically scale / proportion pieces of models without causing this? The model I'm using needs some adjustments so that the reborn hood fits around the head. Do I need to unwrap/rewrap.. how do I prevent seams while maintaining the original UV map? Thanks in advance. 

 

Kaivyd.

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