Sushi Posted July 24, 2017 Posted July 24, 2017 Recently, I have modified a bsp map that I want to use within my ja++ server, however when I try to load a map, the server loads a defult one from asset.I've tried to run it with a local server and curiously, it works perfectly fine. So any clues what might cause this problem?I found a simillar topic, fortunetely for him, he mange to find a resolution, however he was not so nice to share it.
ensiform Posted July 25, 2017 Posted July 25, 2017 Whats the pk3 name of the new version vs the old version?Do you have fs_dirbeforepak set to 1 locally?
Sushi Posted July 25, 2017 Author Posted July 25, 2017 The new version is called z_t3_stamp.pk3.fs_dirbeforepak doesn't seem to matter for the local one, as the map works fine with both, 0 and 1 (while the real server loads the default, unmodified map with any value).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now