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SFX Sabers Source Code Released


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Posted

Ladies and gentlemen I present you with SFX Sabers.

 

Source Code

 

https://github.com/The-New-Order/OpenJK/tree/SFX-Sabers

 

 

Important you need to download this in order for the source code to work.

 

http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Weapons/61255/

 

Type into console 

cg_SFXSabers 1

If you don't know how to build code on a Mac, I have a tutorial on it. 

 

https://jkhub.org/tutorials/article/218-how-to-build-code-on-a-mac/

 

 

Enjoy

Smoo, Lancelot and Liam like this
Posted

Is it possible to get this code to work in Jedi Outcast? I've been porting a bunch of stuff over to JK2 for a better graphical experience with vanilla gameplay but this seems to be the one thing i can't do. I Loaded up JK2enhanced to see how they did it but based on what i'm seeing with sfxsabers enabled, they weren't able to get it to work (atleast, not in the alpha build that's available). I tried compiling this code for JK2, and while openJK works just fine, the code seems to have no affect. There's probably code differences between the two games i'm unaware of, though what makes this more confusing is SFX code isn't even native to JKA, so what is it in JKA that allows SFX code to work that isn't present in the JK2sp OpenJKA code? Is it even possible to get this to work in Jedi Outcast or is that a lost cause(i'm trying to get this to work in SP, and am compiling for SP, to clarify)?

Smoo likes this
Posted

Is it possible to get this code to work in Jedi Outcast? I've been porting a bunch of stuff over to JK2 for a better graphical experience with vanilla gameplay but this seems to be the one thing i can't do. I Loaded up JK2enhanced to see how they did it but based on what i'm seeing with sfxsabers enabled, they weren't able to get it to work (atleast, not in the alpha build that's available). I tried compiling this code for JK2, and while openJK works just fine, the code seems to have no affect. There's probably code differences between the two games i'm unaware of, though what makes this more confusing is SFX code isn't even native to JKA, so what is it in JKA that allows SFX code to work that isn't present in the JK2sp OpenJKA code? Is it even possible to get this to work in Jedi Outcast or is that a lost cause(i'm trying to get this to work in SP, and am compiling for SP, to clarify)?

I thought it was already apart of JK2Enhanced? Check out the sub-forum, eezstreet had a post about it

General Howard likes this
  • 8 months later...

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