Setlec Posted April 13, 2017 Posted April 13, 2017 Hello there, Guys. I was wodering if you guys have looked at Vulkan API as a possible replacement of openGL based render? what would be the pros and cons of using Vulkan?
Xycaleth Posted April 13, 2017 Posted April 13, 2017 Pros: possibly a few more fpsCons: would need to rewrite large parts of the code and would take huge amounts of time Exmirai likes this
ensiform Posted April 13, 2017 Posted April 13, 2017 Yeah until a viable even basic port happens for another tech3 game, I don't see Vulkan happening. Also: macOS does not support Vulkan and the Vulkan<>Metal Wrapper costs money.
Setlec Posted April 14, 2017 Author Posted April 14, 2017 well, i was kinda hoping that a vulkan render could make a good thing for openJK project. I mean that with vulkan maintening a render based on it could ease (despise being more complicated to implement than openGL based render) and also you would code one render for windows and linux. For the MacOS version we could still use the openGL one for now... This is my two cents idea...
Exmirai Posted April 15, 2017 Posted April 15, 2017 imho vulkan wouldn't give huge fps boost because there are a lot of cpu bottlenecks ( fx system ). For now OpenGL the only one perfect api for rendering game.
ensiform Posted April 15, 2017 Posted April 15, 2017 well, i was kinda hoping that a vulkan render could make a good thing for openJK project. I mean that with vulkan maintening a render based on it could ease (despise being more complicated to implement than openGL based render) and also you would code one render for windows and linux. For the MacOS version we could still use the openGL one for now... This is my two cents idea...This is already the case anyway. Because we use the SDL2 window management creation system. Nobody here or in any idTech3 community has stepped forward for Vulkan support so it has nothing to do with multi platform code. You will still obviously need to compile it for each platform as you currently do. Setlec likes this
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