RebelChum Posted September 18, 2012 Share Posted September 18, 2012 Is there a way of stopping a func_train at the next path_corner with a trigger? Toggle spawnflags coupled with a usable trigger_multiple causes it to simply revert its path to the previous path_corner and then continue along it's path from there again rather than stopping it. Link to comment
RebelChum Posted September 18, 2012 Author Share Posted September 18, 2012 Since I'd preferably want to avoid scripting for this particular feature (effort:payoff ratio) I'm going to explore alternate ways to achieve what I'm going for. Namely through .efx We'll see how that goes. If not, thanks so far to MoonDog and Szico. =) Link to comment
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