LucyTheAlien Posted December 23, 2016 Posted December 23, 2016 https://jkhub.org/files/file/2623-classic-jedi-project-cjp-journeyman-customization-i/ Could someone fix this please so we don't get broken textures with this on the Hoth level?
LucyTheAlien Posted January 29, 2017 Author Posted January 29, 2017 Could someone help me assign a skin for the Hoth level to fix this?
Asgarath83 Posted January 30, 2017 Posted January 30, 2017 is sufficient to go on the folder of the playermodel used by player on hoth mission, copy-paste torso_a1 and lower_a1 and rename torso_g1 and lower_e1
LucyTheAlien Posted January 30, 2017 Author Posted January 30, 2017 is sufficient to go on the folder of the playermodel used by player on hoth mission, copy-paste torso_a1 and lower_a1 and rename torso_g1 and lower_e1 So just create two new files in the playermodel folder called torso_g1 and lower_e1? I'll try it out.
LucyTheAlien Posted January 30, 2017 Author Posted January 30, 2017 Okay but now there's this bizarre texture bug- but is that just from warping to the level?
LucyTheAlien Posted January 30, 2017 Author Posted January 30, 2017 Fixed it, seemed to be a problem of skin duplicates- so I swapped the file names and the associated screenies and everything worked fine.
Asgarath83 Posted January 30, 2017 Posted January 30, 2017 Fixed it, seemed to be a problem of skin duplicates- so I swapped the file names and the associated screenies and everything worked fine. Well, you need to copy the correct SKIN file of the models. i think you copy the wrong files in the first temptative.Skin files are easily open with Notepad . you can see a skin file is just a list of the mesh of the model, for every mesh there is the path of the texture that cover it. the textures are processed with the istruction of .SHADER file that comes with model pk3. (also shader files are openable with Notepad, also NPCs files, SAB files etc)you can do some basic modding workaround simply if you edit with notepad those files. BHowever a skin file is structured in that way:NAMEOFMESH1,relativepath1NAMEOFMESH2,relativepath2etc.example:torso,models/players/corso/torso_01.jpghead,models/players/corso/head_brown.jpgetc etc LucyTheAlien likes this
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