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eezstreet

Project Roadmap

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WIP Document. Can change at any time.

 

Phase 1 (Release Date: 17 September 2013)

The focus on this phase is going to be combat. This will see overhauls to the following systems: Lightsaber Combat, Guns, Items, Vendors and Trading.

  • 1.0.0: Initial release (release date: September 2013)
  • 1.1.0: Moved to OpenJK Engine (release date: 06 April 2015)
    • 1.1.1: Incremental update (release date: 25 October 2016)
  • 1.2.0: New shop menu, new inventory menu, new item code, further optimizations to game (release date: November 2016)
    • 1.2.1: Incremental update, bugfixes (release date: November 2016)
    • 1.2.2: Incremental update, Mac version, bugfixes, minor balance tweaks (release date: December 2016)
  • 1.3.0: Damage types, armor, shields, special ammo (Actual Release Date: December 28, 2017)
    • 1.3.0b Bug fixes, performance improvements and adding in damage plums that were not properly implemented
    • 1.3.15 Bug fixes, improved bounty system, underdog reward system, passive credit system, team kill bonus system
    • 1.3.17 New vendor classes, healing buffs, various bug fixes and balance fixes
    • 1.3.18 New team lock cvar features, bug fixes and balance changes, reduced ammo prices for losing team etc. (Release date: July 7th, 2018)
    • 1.3.19 Bug fixes, new items, new weapons, new buffs, fixed effects for stun etc
    • 1.3.21 Additional bug fixes, balancing issues, new map pack and new weapons, introduced overheating (Feb 8th, 2020)
    • 1.3.22 Balance pass, emp blasts for jetpacks, balance tweaks, overheating tweaks, bug fixes (July 11th, 2020)
    • 1.3.23 Balance pass, tweaks, bug fixes and optimizations.  See full list here.
  • 1.4.0: Lightsaber combat, Duel gametype (release date: ???)
  • 1.5.0: Force powers
  • 1.6.0: Vehicle combat; Space Battle mode?
  • 1.7.0: Rudimentary skill trees, leveling up

Phase 2

The focus on this phase is going to be CO-OP gameplay, in instances with very rudimentary "quests" and npc dialogue.  This will see overhauls to the following systems: Artificial Intelligence/NPCs, Pathfinding, Graphics, and Localization.

  • 2.0.0: Initial release
  • 2.1.0: ???

Phase 3

The focus on this phase is going to be RPG mechanics, in large worlds. This will see overhauls to the following systems: Map, Collision, Vehicles, Conversation System, Skill Trees, Quests.

  • 3.0.0: Initial release
  • 3.1.0: ???

Phase 4

The focus on this phase is going to be connecting all of the worlds together on one server, and social networking. This will see overhauls to the following systems: Interworld Communication, Space Combat, Social, and Parallel Operations (multithreading).

  • 4.0.0: Initial release
  • 4.1.0: ???

Red text indicates a version that has not been started on yet.

Yellow text indicates a version that is currently in progress/being tested.

Green text indicates a version that has been released.

Smoo, Darth Futuza, hleV and 2 others like this

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On 11/21/2016 at 11:14 AM, hleV said:

Eagerly waiting for that 1.4.0!

After almost 4 years JKG is getting to the sabers xD!... this is the key of success of the mod, if you get the right saber system, most of the JA+ community will finally move foward... (be smart) may the force be with you!

Smoo likes this

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