Acrobat Posted August 23, 2016 Posted August 23, 2016 http://www.quakewiki.net/archives/speedy/tut_pipe.htm
Lazarus Posted August 23, 2016 Posted August 23, 2016 interesting, I can understand why you post this, but with CPU / GPU's nowadays, i doubt true patches arent a problem for the game to render. It also gets really messy if you want a very detailed pipe, plus texturing can become a real pain.
Acrobat Posted August 23, 2016 Author Posted August 23, 2016 I don't use it for pipes. Mostly for terrain.
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