Tulak Hord Posted August 12, 2016 Posted August 12, 2016 Hi all, I'd like to ask a little help. Here is a character what I found here, on JKHUB, but it's a JKA model with JKA skeleton and I'd like to play with it in JKII:JO.So I'd like to ask somebody, who has the knowledge how to change the skeleton in a model, to do it for me, if it's not mean a problem for him/her. Thank you! Here is the character link:https://jkhub.org/files/file/2349-new-old-tavion/ P.S.: I spoke with Pierry, and he said, if I understood it right, I can do it. (but of course I don't know how to do it. :S)Here is what I wrote him and his answer: "Hi Pierry,I'm a really big fan of your Tavion model work so I wondered can I ask to do a JKII compatible version? I'm really stoked about it! I think it would be great! What do you think?Cheers,Ben" Answer:"Hello there! This sounds pretty good, go ahead and do it! And once it's done, please send me a link! Best regards,Pierry"
Tulak Hord Posted August 17, 2016 Author Posted August 17, 2016 NubSmoo, what is jk2mv? I mean, what is the meaning of "mv" at the and of jk2? Does it support Jk2 1.02 version? I really wouldn't like to play with 1.03 or 1.04...
Boothand Posted August 17, 2016 Posted August 17, 2016 The question is whether you play multiplayer or singleplayer. If it's singleplayer, JK2MV can't help.But if it's multiplayer, you should really get JK2MV. It stands for "multiversion", because it can play 1.04, 1.03 and 1.02. In addition there's tons of security fixes, stability, resolution and more, and also stuff like dynamic glow and as NubSmoo mentioned, you can use JKA models in JK2. https://jk2mv.org/There's also a jk2mv section here, if you're playing multiplayer https://jk2.info/index.php
Tulak Hord Posted August 18, 2016 Author Posted August 18, 2016 Thanks, it's working, guys! Just one last questin: I have a little mod, what extend the cg_fov value till 300. I copied it into the base folder, but it isn't working in jk2mv mod?Is there an other cg_fov mod for jk2mv or if it isn't, how can I fix that problem? I love to play with cg_fov 110... Thanks for the answers!
Boothand Posted August 18, 2016 Posted August 18, 2016 This question is probably better in the jk2mv forum, but - did you use the installed or portable version of JK2mv? The installed version doesn't read mods from or write to the original base folder, it uses the Documents/jk2mv/base folder for this. It will also read from the Program Files/Jk2mv (or wherever you installed jk2mv), but I'd probably suggest having all your mods in the same place at least, so Documents/jk2mv/base is a good place
fau Posted August 18, 2016 Posted August 18, 2016 QVM mods in base/ need jk2 version prefix. If your mod is called mymod.pk3 and it's for 1.04, rename it to o104_mymod.pk3.
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