Cerez Posted March 30, 2016 Posted March 30, 2016 @@mrwonko, you've mentioned in my nonsense thread that you've noticed Blender falls short in certain areas. I know this is largely a personal preferences, and extent of knowledge and practice with the tool question, but I'm interested in your experiences, and in anyone else's who's felt that Blender didn't do a good enough job in a certain working area, and/or wasn't the optimal tool for the task. As any other professional software, Blender has a lot going for it, but it would be interesting to see where it falls short in its functions and design, currently. My recent Blender-mania, and joking aside, I'm always interested to see both the potential strengths and weaknesses of any tool used.
Boothand Posted March 30, 2016 Posted March 30, 2016 As much as I love it, the outliner is really hard to understand for me. I want to select things, re-order the hierarchy, parent things, drag things around. There is perhaps a way, but since I can't figure it out by trial and error, I'd consider this a convention-breaking shortcoming. Cerez likes this
mrwonko Posted March 30, 2016 Posted March 30, 2016 Off the top of my head, a mix of both common criticism and my own experience:The whole UI has a steep learning curve; being fully customizable has its drawbacks.When in object mode, one undo erases all the changes made in edit mode. From a programmer's point of view I can see why this is, and I occasionally use it to my advantage, but it makes it really easy to lose work.The reference counting resource user system is really weird to non-programmers as well.Right click to selectCan't edit vertex normalsCan't weight emptiesCan't display vertex indices let alone set themMore stuff I'm forgetting Cerez and Boothand like this
Cerez Posted March 31, 2016 Author Posted March 31, 2016 Off the top of my head, a mix of both common criticism and my own experience:Right click to select I think this comes as a trend from some older operating systems. It is easily changeable to the modern standard left click select in the File > User Preferences > Input tab. In the left-hand-side menu, under "Mouse" in the "Select with" option click "Left", and click "Save User Settings" at the bottom left of the window. Which brings us to: the settings user interface could be more modern standard-like. There's really no need for the "Save User Settings" button, for example. It just complicates things when people miss noticing it. More stuff I'm forgetting Feel free to chip in with extra, whenever you remember them.
Cerez Posted March 31, 2016 Author Posted March 31, 2016 I came across this video: It gives some valid workflow reasons for the use of the right mouse button to select in Blender.
mrwonko Posted March 31, 2016 Posted March 31, 2016 I'm not saying it doesn't work, and after 10 years I'm used to it, but it's not intuitive for beginners.
Cerez Posted April 1, 2016 Author Posted April 1, 2016 I'm not saying it doesn't work, and after 10 years I'm used to it, but it's not intuitive for beginners. Oh, definitely. It was what scared me off and gave me a bad impression of Blender at first, actually. And it's the first thing I changed once I've decided to start learning it. It's as far from intuitive as it can possibly get when starting out.
AshuraDX Posted April 4, 2016 Posted April 4, 2016 @@mrwonko, @@CerezI jsut stumbled across something to fulfill your normal editing needs: https://www.blend4web.com/en/article/131/ Cerez and Boothand like this
Cerez Posted April 4, 2016 Author Posted April 4, 2016 I just stumbled across something to fulfill your normal editing needs: https://www.blend4web.com/en/article/131/A bit further down the line for me, but that's a very interesting SDK! And these normal edit options are impressive to say the least. Thanks for sharing.
mrwonko Posted April 4, 2016 Posted April 4, 2016 That looks useful, though it's only a plugin, and I'd probably need to update my plugin to take advantage of this.
AshuraDX Posted April 4, 2016 Posted April 4, 2016 @@mrwonko for the handful of people willing to actually learn blender that plan to create content for JKA this could be immensely helpfulI use custom normals to hide dismemberment seams from my meshes and have some toher stuff in mind I want to try...http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial
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