Jump to content

Yavin Temple Trial


Recommended Posts

Posted

So, today I started work on what I plan to be my first true map, following the idea from the Trials Katarn took on Yavin to retrieve his Lightsaber this one shall hopefully have a few alterations and be longer, so far it's only two rooms with a hidden third behind an inactive door that will eventually lead to the rest of the complex (but the door can serve as an entrance for the time being between map changes if you RP.) For the moment, everything I've done is tested and working as intended, obviously what is posted may be altered later on as my skill with GTK grows. This may take a while given it's my first true test and the fact I'm still learning how to do things as I go, hopefully with some help from Magsul when needed.

 

Testers: @JungAk

 

Here are a couple of screenshots of what I've done so far. (The reborn spawner is currently just to fill it in a little and to see if I could get one to work)

 

jasp%202016-03-21%2017-12-41-47_zpsqa4bw

 

jasp%202016-03-21%2017-12-45-00_zpsrh0td

 

jasp%202016-03-21%2017-40-17-10_zpsmt2yf

 

jasp%202016-03-21%2017-47-38-49_zpso53ca

 

jasp%202016-03-21%2019-23-26-34_zpsldqve

 

jasp%202016-03-21%2021-09-44-51_zpswqwer

 

jasp%202016-03-21%2021-28-20-79_zpsj2b3a

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Some of today's work on the map, added more to the water room (May need to add more sunlight holes for MP lighting). changed the npc in the first room to a protocol to act as a 'greeter', added small room with 2 stormtroopers and a maze with 2 pull blocks.

 

jasp%202016-03-25%2012-30-43-05_zpspzjqt

 

jasp%202016-03-25%2012-39-11-14_zpsvcfxi

 

jasp%202016-03-25%2013-45-54-72_zps9n9pb

 

jasp%202016-03-25%2013-51-01-97_zps2caql

 

jasp%202016-03-25%2013-59-20-34_zpsji3ue

 

jasp%202016-03-25%2015-10-55-72_zpstwr1y

 

jasp%202016-03-25%2015-11-25-41_zps17xjh

Delmi likes this

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Todays Update:

 

  • Improved lighting of the flames to brighten dark rooms more.
  • Added Triggers to all Hostile NPC spawners so they activate only when you reach the trigger, not upon map load.
  • Added a small 'Checkpoint' with health/shield drops.
  • Replaced the water texture so it looks like running water and added waterfall mist.
  • Added NPC room, with 2 Sentries.
  • Replaced the surface textures of the Force Push buttons with their correct Force Push symbol (ported from Jedi Outcast).
  • Changed the ceiling lights so they no longer have 'boxes' around them and look like they are part of the ceiling.
Darth Sion likes this

MB2 Beta Tester / MB2 FA Assistant Dev

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...