Fuse294 Posted March 16, 2016 Posted March 16, 2016 (edited) I wondered if it were possible to change the way the player stats behave depending on the difficulty of the game, I know it scales health down as the difficulty goes up but can it also be altered in a way the force regen rate/pools change with difficulty? Edited March 16, 2016 by Zeros Darok MB2 Beta Tester / MB2 FA Assistant Dev
Fuse294 Posted March 16, 2016 Author Posted March 16, 2016 Yeah, but it requires code changes. I thought so, I only asked because I recall having a mod at one point that had a player.npc that was scaled like player_apprentice, player_knight etc to adjust you accordingly. Thanks for answering though, eezstreet. MB2 Beta Tester / MB2 FA Assistant Dev
eezstreet Posted March 16, 2016 Posted March 16, 2016 You can actually do that too, yes. It's a bit of a workaround but it's possible. It involves using the playermodel command.
Fuse294 Posted March 16, 2016 Author Posted March 16, 2016 You can actually do that too, yes. It's a bit of a workaround but it's possible. It involves using the playermodel command.I figured it would work so long as people don't mind manually typing it. MB2 Beta Tester / MB2 FA Assistant Dev
eezstreet Posted March 17, 2016 Posted March 17, 2016 They wouldn't need to manually type it if it was done through the New Game menu.
Fuse294 Posted March 18, 2016 Author Posted March 18, 2016 Would it actually work if I introduced additional 'playermodels': player_apprentice player_jedi, player_knight, player_master and gave each a custom force pool/regen? MB2 Beta Tester / MB2 FA Assistant Dev
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