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Difficulty, Forcepowermax & Forceregenrate


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Posted (edited)

I wondered if it were possible to change the way the player stats behave depending on the difficulty of the game, I know it scales health down as the difficulty goes up but can it also be altered in a way the force regen rate/pools change with difficulty? 

Edited by Zeros Darok

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Yeah, but it requires code changes.

 

I thought so, I only asked because I recall having a mod at one point that had a player.npc that was scaled like player_apprentice, player_knight etc to adjust you accordingly. Thanks for answering though, eezstreet.

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

You can actually do that too, yes. It's a bit of a workaround but it's possible. It involves using the playermodel command.

I figured it would work so long as people don't mind manually typing it.

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Would it actually work if I introduced additional 'playermodels': player_apprentice player_jedi, player_knight, player_master and gave each a custom force pool/regen?

MB2 Beta Tester / MB2 FA Assistant Dev

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