Key Posted December 23, 2015 Posted December 23, 2015 Topic title may seem a little misleading but my question is: Is there a keyword or something that I can give a shader which'll prevent it from being loaded into GTK Radiant's texture window? I have a very very massive shader file which has several many skyboxes defined within. Every time I load the textures from the shader in GTK Radiant, obviously not only the sky shaders are loaded but all the components of it that I'll never use when mapping are there as well. I tried searching for an answer to this in the Q3 shader manual only briefly and didn't find any relative topics. If this doesn't make sense to anybody, I can attempt to explain in a different way.
mrwonko Posted December 23, 2015 Posted December 23, 2015 Well, you can put them in a different directory than the path you use in your shaders... Key likes this
Futuza Posted December 23, 2015 Posted December 23, 2015 You could also probably put a parenthesis in wrong or something in the shader file so it breaks and doesn't display.
Key Posted December 23, 2015 Author Posted December 23, 2015 Well, you can put them in a different directory than the path you use in your shaders... Lol I feel like an idiot for never thinking of that ...
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