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Can't load the latest build of OpenJK


Mr. Dinnertime

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Posted

When I load the latest any build of OpenJK (windows), I get the error "Sys_LoadGameDll(ui) failed to find GetModuleAPI function:"

I've tried running it as an administrator to no avail.

 

Running it with the parameters "+set logfile 1" and "+set developer 2" gives this output:

 

logfile opened on Fri Dec 18 04:07:02 2015

Can't find strings/english/mp_ingame.ste
Can't find strings/english/t3_bounty.ste
Can't find strings/english/credits.ste
Can't find strings/english/academy1.ste
Can't find strings/english/academy2.ste
Can't find strings/english/academy3.ste
Can't find strings/english/academy4.ste
Can't find strings/english/academy5.ste
Can't find strings/english/academy6.ste
Can't find strings/english/briefings.ste
Can't find strings/english/con_text.ste
Can't find strings/english/hoth2.ste
Can't find strings/english/hoth3.ste
Can't find strings/english/keynames.ste
Can't find strings/english/kor1.ste
Can't find strings/english/kor2.ste
Can't find strings/english/menus.ste
Can't find strings/english/misc.ste
Can't find strings/english/mp_svgame.ste
Can't find strings/english/multiplayer.ste
Can't find strings/english/objectives.ste
Can't find strings/english/siege.ste
Can't find strings/english/sp_ingame.ste
Can't find strings/english/str_server.ste
Can't find strings/english/t1_danger.ste
Can't find strings/english/t1_fatal.ste
Can't find strings/english/t1_inter.ste
Can't find strings/english/t1_rail.ste
Can't find strings/english/t1_sour.ste
Can't find strings/english/t1_surprise.ste
Can't find strings/english/t2_dpred.ste
Can't find strings/english/t2_rancor.ste
Can't find strings/english/t2_rogue.ste
Can't find strings/english/t2_trip.ste
Can't find strings/english/t2_wedge.ste
Can't find strings/english/t3_byss.ste
Can't find strings/english/t3_hevil.ste
Can't find strings/english/t3_rift.ste
Can't find strings/english/t3_stamp.ste
Can't find strings/english/taspir1.ste
Can't find strings/english/taspir2.ste
Can't find strings/english/tier1.ste
Can't find strings/english/tier2.ste
Can't find strings/english/tier3.ste
Can't find strings/english/tiervictory.ste
Can't find strings/english/vjun1.ste
Can't find strings/english/vjun2.ste
Can't find strings/english/vjun3.ste
Can't find strings/english/yavin1.ste
Can't find strings/english/yavin1b.ste
Can't find strings/english/yavin2.ste
Can't find strings/english/mp_ingame.ste
Can't find strings/english/t3_bounty.ste
Can't find strings/english/credits.ste
Can't find strings/english/academy1.ste
Can't find strings/english/academy2.ste
Can't find strings/english/academy3.ste
Can't find strings/english/academy4.ste
Can't find strings/english/academy5.ste
Can't find strings/english/academy6.ste
Can't find strings/english/briefings.ste
Can't find strings/english/con_text.ste
Can't find strings/english/hoth2.ste
Can't find strings/english/hoth3.ste
Can't find strings/english/keynames.ste
Can't find strings/english/kor1.ste
Can't find strings/english/kor2.ste
Can't find strings/english/menus.ste
Can't find strings/english/misc.ste
Can't find strings/english/mp_svgame.ste
Can't find strings/english/multiplayer.ste
Can't find strings/english/objectives.ste
Can't find strings/english/siege.ste
Can't find strings/english/sp_ingame.ste
Can't find strings/english/str_server.ste
Can't find strings/english/t1_danger.ste
Can't find strings/english/t1_fatal.ste
Can't find strings/english/t1_inter.ste
Can't find strings/english/t1_rail.ste
Can't find strings/english/t1_sour.ste
Can't find strings/english/t1_surprise.ste
Can't find strings/english/t2_dpred.ste
Can't find strings/english/t2_rancor.ste
Can't find strings/english/t2_rogue.ste
Can't find strings/english/t2_trip.ste
Can't find strings/english/t2_wedge.ste
Can't find strings/english/t3_byss.ste
Can't find strings/english/t3_hevil.ste
Can't find strings/english/t3_rift.ste
Can't find strings/english/t3_stamp.ste
Can't find strings/english/taspir1.ste
Can't find strings/english/taspir2.ste
Can't find strings/english/tier1.ste
Can't find strings/english/tier2.ste
Can't find strings/english/tier3.ste
Can't find strings/english/tiervictory.ste
Can't find strings/english/vjun1.ste
Can't find strings/english/vjun2.ste
Can't find strings/english/vjun3.ste
Can't find strings/english/yavin1.ste
Can't find strings/english/yavin1b.ste
Can't find strings/english/yavin2.ste
----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "."...
QKEY found.
^3Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
SDL using driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 720x480 640x480 800x600 1024x768 1152x864 1280x960 1360x1024 720x576 1280x1024'

------- Input Initialization -------
Calling SDL_Init(SDL_INIT_JOYSTICK)...
SDL_Init(SDL_INIT_JOYSTICK) passed.
0 possible joysticks
Joystick is not active.
------------------------------------
GL_RENDERER: AMD Radeon HD 7900 Series
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_register_combiners not found
performing gamma clamp.
Can't find gfx/2d/dlight.jpg
Can't find gfx/2d/dlight.png
^1...loading 'shaders/arioche.shader'
^1...loading 'shaders/atst_alpha.shader'
^1...loading 'shaders/bespin.shader'
^1...loading 'shaders/bodymarks.shader'
^1...loading 'shaders/bounty.shader'
^1...loading 'shaders/byss.shader'
^1...loading 'shaders/cinematics.shader'
^1...loading 'shaders/common.shader'
^1...loading 'shaders/danger.shader'
^1...loading 'shaders/decals.shader'
^1...loading 'shaders/desert.shader'
^1...loading 'shaders/doomgiver.shader'
^1...loading 'shaders/effects.shader'
^1...loading 'shaders/effects2.shader'
^1...loading 'shaders/explosions.shader'
^1...loading 'shaders/factory.shader'
^1...loading 'shaders/flares.shader'
^1...loading 'shaders/fogs.shader'
^1...loading 'shaders/fur.shader'
^1...loading 'shaders/gfx.shader'
^1...loading 'shaders/gfx2.shader'
^1...loading 'shaders/hiddenevil.shader'
^1...loading 'shaders/hoth.shader'
^1...loading 'shaders/hoth_test_terrain.shader'
^1...loading 'shaders/imperial.shader'
^1...loading 'shaders/imp_mine.shader'
^1...loading 'shaders/items.shader'
^1...loading 'shaders/j.shader'
^1...loading 'shaders/jnegretetest.shader'
^1...loading 'shaders/korriban.shader'
^1...loading 'shaders/marks.shader'
^1...loading 'shaders/metashader.shader'
^1...loading 'shaders/models.shader'
^1...loading 'shaders/mp.shader'
^1...loading 'shaders/mp2.shader'
^1...loading 'shaders/mp3.shader'
^1...loading 'shaders/mp4.shader'
^1...loading 'shaders/nar_shaddaa.shader'
^1...loading 'shaders/pit2.shader'
^1...loading 'shaders/players.shader'
^1...loading 'shaders/q3map.shader'
^1...loading 'shaders/quicktrip.shader'
^1...loading 'shaders/rail_roof.shader'
^1...loading 'shaders/rbettenbergtest.shader'
^1...loading 'shaders/rich_rmg.shader'
^1...loading 'shaders/rift.shader'
^1...loading 'shaders/rocky_ruin.shader'
^1...loading 'shaders/sabers.shader'
^1...loading 'shaders/scavenger.shader'
^1...loading 'shaders/shadow.shader'
^1...loading 'shaders/ships.shader'
^1...loading 'shaders/siege.shader'
^1...loading 'shaders/skies.shader'
^1...loading 'shaders/smsand.shader'
^1...loading 'shaders/sprites.shader'
^1...loading 'shaders/stevetest.shader'
^1...loading 'shaders/stu.shader'
^1...loading 'shaders/system.shader'
^1...loading 'shaders/taspir.shader'
^1...loading 'shaders/test.shader'
^1...loading 'shaders/ui.shader'
^1...loading 'shaders/vehicles.shader'
^1...loading 'shaders/vertex.shader'
^1...loading 'shaders/vjun.shader'
^1...loading 'shaders/weapons.shader'
^1...loading 'shaders/wedge.shader'
^1...loading 'shaders/yavin.shader'
^1...loading 'shaders/zoom.shader'

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 7900 Series
GL_VERSION: 4.5.13399 Compatibility Profile Context 15.200.1062.0
GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled  (16 of 16)
Dynamic Glow: disabled
Can't find gfx/2d/charsgrid_med.jpg
Can't find gfx/2d/charsgrid_med.png

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "xaudio2".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
44100 speed
0x533c320 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Sys_LoadGameDll(ui) failed to find GetModuleAPI function:
...Failed loadin

 

Smoo likes this
Posted

Means you have an out of date ui or possibly all 3 dlls in whatever mod folder you are using which is based off of OpenJK.  IE you possibly have openjk.pk3 and openjk-x86.pk3  You should only have the latter now.

 

Running as admin would not have done anything at all as its not necessary.

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