eezstreet Posted December 11, 2015 Posted December 11, 2015 (edited) Estimated release date: ? The new binaries will feature the following: MenusAudio Menu (in main menu) now has option for Medium quality sound (replaces the original High) and High quality sound (new)Graphics Menu button "More Settings" moved slightly to the left to improve lookGraphics: Resolution field now has the option "Fit to desktop" (r_mode -2)Graphics: Fixed the LOD Scale option and moved it to More Settings (it is not affected by which preset you pick)Graphics: Added a new field: Patch Detail. This affects the following cvar: r_lodcurveerrorRemoved the following keybind controls from the Controls menu: Alt. Attack (replaced with Firing Modes), 360 degree camera, Zoom In, Zoom Out, Push, Pull, Speed, Sense, Absorb, Heal Other, Heal, Mind Trick, Grip, Drain, Lightning, Rage, Team Energize, Saber DuelControls: Fixed the Team Chat text so it displays properlyIngame: All text changed from default to new JKG fontIngame: Added option to open inventoryIngame/Vote: Changed to match JKG's styleIngame/Callvote: Changed to match JKG's styleIngame/Callvote: Removed map voting (for now)Ingame/Callvote: Removed "Do Warmup" optionIngame/Join: Changed to match JKG's style As of 12/18/15:Fixed ammo display on weaponsAs of 12/21/15:Added the following damage types: Blaster, Slug, ACP, Pulse, Ion, Sonic, Bleed and ColdBeing ignited now removes freeze and cold effectsBeing frozen now removes cold and fire effectsCryoban grenades now operate differently: They freeze in their initial blast, but do cold damage as an after effect (instead of freezing all targets in a radius both initially and as an after effect)As of January 2016:Now runs on MacFixed a bug where muzzle flashes display sidewaysCorrected issues with extended color codes and the consoleAs of February 2016:Corrected issues with extended color codes and the scoreboard and HUDAs of April 2016:Vendors have been changed to use a new Treasure Class system for evaluating store stock. (finalized in October 2016)vid_restart no longer destroys the inventory on the client (but your ACI gets discarded)As of May 2016:NPC corpses will now disappear again, so the game doesn't explodeCompiles on LinuxAs of August 2016:Corrected various minor display quirksAs of October 2016:Merged from OpenJK: EFX now uses a paged pool allocator so EFX doesn't lag the game nearly as much nowMerged from OpenJK: Improved support for extended UTF-8 charset; no more issues opening the console on non-standard keyboardsFixed random EFX related crashTurrets don't shoot at NPCs anymoreInventory now uses the shop menu layout and the filter buttons work correctly nowFixed a crash that could occur when vendors refresh their stockRecoil is halved when you are crouched Edited October 25, 2016 by eezstreet Smoo likes this
eezstreet Posted December 13, 2015 Author Posted December 13, 2015 I have fixed several bugs in the main menu. The controls menu in particular got a large overhaul and looks very presentable. There were also a few minor changes to the Graphics menu. There are still a few minor quirks which I will need to sort out later, most notably the lack of a Back button on the More Settings menu for graphics, and sliders still using base JKA graphics. The majority of this update will focus on menus - mostly bringing the ingame ones to look more in line with the main menu, and a major overhaul of the inventory menu. Smoo likes this
eezstreet Posted December 19, 2015 Author Posted December 19, 2015 Updated.I have decided to expand upon what all will be in this update. But I don't want to spoil what all will be in it. Let's just say that armor will finally have a purpose. Smoo likes this
eezstreet Posted December 21, 2015 Author Posted December 21, 2015 Updated.Shields will also be rebalanced too. Smoo likes this
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