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[Upcoming] Binaries 1.1.1


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Posted (edited)

Estimated release date: ?

 

The new binaries will feature the following:

 

Menus

  • Audio Menu (in main menu) now has option for Medium quality sound (replaces the original High) and High quality sound (new)
  • Graphics Menu button "More Settings" moved slightly to the left to improve look
  • Graphics: Resolution field now has the option "Fit to desktop" (r_mode -2)
  • Graphics: Fixed the LOD Scale option and moved it to More Settings (it is not affected by which preset you pick)
  • Graphics: Added a new field: Patch Detail. This affects the following cvar: r_lodcurveerror
  • Removed the following keybind controls from the Controls menu: Alt. Attack (replaced with Firing Modes), 360 degree camera, Zoom In, Zoom Out, Push, Pull, Speed, Sense, Absorb, Heal Other, Heal, Mind Trick, Grip, Drain, Lightning, Rage, Team Energize, Saber Duel
  • Controls: Fixed the Team Chat text so it displays properly
  • Ingame: All text changed from default to new JKG font
  • Ingame: Added option to open inventory
  • Ingame/Vote: Changed to match JKG's style
  • Ingame/Callvote: Changed to match JKG's style
  • Ingame/Callvote: Removed map voting (for now)
  • Ingame/Callvote: Removed "Do Warmup" option
  • Ingame/Join: Changed to match JKG's style

 

As of 12/18/15:

  • Fixed ammo display on weapons

As of 12/21/15:

  • Added the following damage types: Blaster, Slug, ACP, Pulse, Ion, Sonic, Bleed and Cold
  • Being ignited now removes freeze and cold effects
  • Being frozen now removes cold and fire effects
  • Cryoban grenades now operate differently: They freeze in their initial blast, but do cold damage as an after effect (instead of freezing all targets in a radius both initially and as an after effect)

As of January 2016:

  • Now runs on Mac
  • Fixed a bug where muzzle flashes display sideways
  • Corrected issues with extended color codes and the console

As of February 2016:

  • Corrected issues with extended color codes and the scoreboard and HUD

As of April 2016:

  • Vendors have been changed to use a new Treasure Class system for evaluating store stock. (finalized in October 2016)
  • vid_restart no longer destroys the inventory on the client (but your ACI gets discarded)

As of May 2016:

  • NPC corpses will now disappear again, so the game doesn't explode
  • Compiles on Linux

As of August 2016:

  • Corrected various minor display quirks

As of October 2016:

  • Merged from OpenJK: EFX now uses a paged pool allocator so EFX doesn't lag the game nearly as much now
  • Merged from OpenJK: Improved support for extended UTF-8 charset; no more issues opening the console on non-standard keyboards
  • Fixed random EFX related crash
  • Turrets don't shoot at NPCs anymore
  • Inventory now uses the shop menu layout and the filter buttons work correctly now
  • Fixed a crash that could occur when vendors refresh their stock
  • Recoil is halved when you are crouched
Edited by eezstreet
Smoo likes this
Posted

I have fixed several bugs in the main menu. The controls menu in particular got a large overhaul and looks very presentable. There were also a few minor changes to the Graphics menu. There are still a few minor quirks which I will need to sort out later, most notably the lack of a Back button on the More Settings menu for graphics, and sliders still using base JKA graphics.

 

The majority of this update will focus on menus - mostly bringing the ingame ones to look more in line with the main menu, and a major overhaul of the inventory menu.

Smoo likes this
Posted

Updated.

I have decided to expand upon what all will be in this update. But I don't want to spoil what all will be in it. Let's just say that armor will finally have a purpose.

Smoo likes this
  • 10 months later...

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