Echo Posted December 6, 2015 Share Posted December 6, 2015 I'm working on a map for the Warzone mod.As I understand it, this map was originally made by Pande for the JKGalaxies mod.As it is right now, the map is in bad condition; missing brushes, textures, models, etc. But that's not what I'm asking about. This map has what seems to be custom entities: "_decal". Pretty self-explanatory. But I didn't even know that you could do such a thing.And I thought that you could already make decent decals with just regular brushes or patches. For some background for anyone who doesn't know about the Warzone mod:The game code is based off of Open JK, with some custom improvements.Its graphics are based off of the rend2 mod, again with custom improvements.Warzone Mod Topic Here's a picture of what it looks like. These aren't causing any problems, but I'd like to know what they're doing and why they're there.Thanks! Link to comment
Solution mrwonko Posted December 6, 2015 Solution Share Posted December 6, 2015 It's a Q3Map2 feature; compile-time projection of decals onto surfaces. See the q3map2 manual. Tempust85 likes this Link to comment
Echo Posted December 6, 2015 Author Share Posted December 6, 2015 Hey, that's awesome. Thank you! Link to comment
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