Asgarath83 Posted September 28, 2015 Share Posted September 28, 2015 hello to all and sorry for disturb... i was building with carcass my last model of monster and i get this lod error...how can i resolve it without ruin the model and redo all rig >.<? and how can i solve it, in general? any one know? :\(i am ever worked with LOD 0 model, i see only now that this model have many of LOD 0...how can i fix it? D: )i use 3d studio max for rigging, not blender. D: i hope anyone know something about that. Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns-------- C:\base\models\players\_humanoid\model.car --------( Build trigger: "c:\base\models\players\_humanoid\model.glm" missing )entering c:\base\models\players\_humanoid\model.car(90 degree skewing OFF)Loading GLA "models/players/_humanoid/_humanoid.gla"...21590 framesGrabbed 1 files with 21590 framesProcessing 'c:/base/models/players/_humanoid/root.XSI'Processing meshes, LOD 0Processing meshes, LOD 1Processing meshes, LOD 2Processing meshes, LOD 3Processing meshes, LOD 4(Mesh empty, so total LODs = 4)************************************ Error!!! LOD 1 has 3 surfaces, but LOD 0 has 90. They must match!***********************************Lod 0 surfaces Lod 1 surfacesstupidtriangle_off l_hand_claw_1hips r_hand_claw_1bolt_hips_cap_l_leg r_hand_finger_1bolt_hips_cap_r_legbolt_hips_cap_torsobolt_hips_l_kneebolt_hips_r_kneehips_cap_l_leg_offhips_cap_r_leg_offhips_cap_torso_offl_legbolt_l_leg_calfbolt_l_leg_cap_hipsbolt_l_leg_footl_leg_cap_hips_offlfootr_legbolt_r_leg_calfbolt_r_leg_cap_hipsbolt_r_leg_footr_leg_cap_hips_offrfoottorsobolt_backbolt_chestgbolt_hip_blbolt_hip_brbolt_hip_flbolt_hip_frbolt_hip_lbolt_hip_rbolt_lchest_lbolt_lchest_rbolt_shldr_lbolt_shldr_rbolt_torso_cap_headbolt_torso_cap_hipsbolt_torso_cap_l_armbolt_torso_cap_r_armbolt_uchest_lbolt_uchest_rheadbolt_head_backbolt_head_cap_torsobolt_head_eyesbolt_head_frontbolt_head_leftbolt_head_rightbolt_head_tophead_eyeshead_mouthhead_cap_torso_offhead_triangletorso_cap_hips_offtorso_cap_l_arm_offtorso_cap_r_arm_offtorso_cervicaltorso_lowertorso_middletorso_woundsl_armbolt_l_arm_cap_l_handbolt_l_arm_cap_torsobolt_l_arm_elbowl_arm_cap_l_hand_offl_arm_cap_torso_offl_handbolt_l_handbolt_l_hand_cap_l_arml_hand_cap_l_arm_offl_hand_finger1l_hand_finger2l_hand_finger3l_hand_finger4l_hand_finger5r_armbolt_r_arm_cap_r_handbolt_r_arm_cap_torsobolt_r_arm_elbowr_arm_cap_r_hand_offr_arm_cap_torso_offr_handbolt_r_handbolt_r_hand_cap_r_armr_hand_cap_r_arm_offr_hand_finger2r_hand_finger3r_hand_finger4r_hand_finger5torso_cap_head_off( Press any Key ... ) Roftl i fix it... XD i simply renamed the incriminated mesh. (example claw_1 turn into claw1) i forgot that assimilate read as others LOD mesh with sufix _(number). problem fixed. now all model is in LOD 0 Link to comment
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