Jump to content

LOD ISSUE


Recommended Posts

hello to all and sorry for disturb... i was building with carcass my last model of monster and i get this lod error...

how can i resolve it without ruin the model and redo all rig >.<? and how can i solve it, in general? any one know? :\

(i am ever worked with LOD 0 model, i see only now that this model have many of LOD 0...

how can i fix it? D: )

i use 3d studio max for rigging, not blender. D: i hope anyone know something about that.

 

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.
Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns


-------- C:\base\models\players\_humanoid\model.car --------
( Build trigger: "c:\base\models\players\_humanoid\model.glm" missing )
entering c:\base\models\players\_humanoid\model.car
(90 degree skewing OFF)
Loading GLA "models/players/_humanoid/_humanoid.gla"...21590 frames
Grabbed 1 files with 21590 frames
Processing 'c:/base/models/players/_humanoid/root.XSI'
Processing meshes, LOD 0
Processing meshes, LOD 1
Processing meshes, LOD 2
Processing meshes, LOD 3
Processing meshes, LOD 4
(Mesh empty, so total LODs = 4)
**********************************
*
* Error!!! LOD 1 has 3 surfaces, but LOD 0 has 90. They must match!
*
**********************************
Lod 0 surfaces Lod 1 surfaces


stupidtriangle_off l_hand_claw_1
hips r_hand_claw_1
bolt_hips_cap_l_leg r_hand_finger_1
bolt_hips_cap_r_leg
bolt_hips_cap_torso
bolt_hips_l_knee
bolt_hips_r_knee
hips_cap_l_leg_off
hips_cap_r_leg_off
hips_cap_torso_off
l_leg
bolt_l_leg_calf
bolt_l_leg_cap_hips
bolt_l_leg_foot
l_leg_cap_hips_off
lfoot
r_leg
bolt_r_leg_calf
bolt_r_leg_cap_hips
bolt_r_leg_foot
r_leg_cap_hips_off
rfoot
torso
bolt_back
bolt_chestg
bolt_hip_bl
bolt_hip_br
bolt_hip_fl
bolt_hip_fr
bolt_hip_l
bolt_hip_r
bolt_lchest_l
bolt_lchest_r
bolt_shldr_l
bolt_shldr_r
bolt_torso_cap_head
bolt_torso_cap_hips
bolt_torso_cap_l_arm
bolt_torso_cap_r_arm
bolt_uchest_l
bolt_uchest_r
head
bolt_head_back
bolt_head_cap_torso
bolt_head_eyes
bolt_head_front
bolt_head_left
bolt_head_right
bolt_head_top
head_eyes
head_mouth
head_cap_torso_off
head_triangle
torso_cap_hips_off
torso_cap_l_arm_off
torso_cap_r_arm_off
torso_cervical
torso_lower
torso_middle
torso_wounds
l_arm
bolt_l_arm_cap_l_hand
bolt_l_arm_cap_torso
bolt_l_arm_elbow
l_arm_cap_l_hand_off
l_arm_cap_torso_off
l_hand
bolt_l_hand
bolt_l_hand_cap_l_arm
l_hand_cap_l_arm_off
l_hand_finger1
l_hand_finger2
l_hand_finger3
l_hand_finger4
l_hand_finger5
r_arm
bolt_r_arm_cap_r_hand
bolt_r_arm_cap_torso
bolt_r_arm_elbow
r_arm_cap_r_hand_off
r_arm_cap_torso_off
r_hand
bolt_r_hand
bolt_r_hand_cap_r_arm
r_hand_cap_r_arm_off
r_hand_finger2
r_hand_finger3
r_hand_finger4
r_hand_finger5
torso_cap_head_off

( Press any Key ... )

 


Roftl i fix it... XD i simply renamed the incriminated mesh. (example claw_1 turn into claw1) i forgot that assimilate read as others LOD mesh with sufix _(number). problem fixed. now all model is in LOD 0

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...