GLTh3Pr0 Posted September 9, 2015 Posted September 9, 2015 I remember that time ago I could load save games with vehicles (and I really enjoyed doing that...) but now, for some reason, the game crash when I load a game with vehicles. The very weird thing it's that I've still got old save games with a lot of vehicles in and I can load them without any problem. Has anyone founf a fix?
Cerez Posted November 28, 2015 Posted November 28, 2015 I've encountered this problem as well. It seems to be happening with vehicles that were not spawned with a script, but through the console in SP. If such a vehicle is spawned and the game is saved, when loading that save file the game crashes. Anyone know if this is OpenJK specific, and if it has been addressed/fixed?
Cerez Posted November 28, 2015 Posted November 28, 2015 Just ran some tests, and no, it's not OpenJK specific. The original game has this problem, as well. It looks like it's a faulty or missing implementation in the original code. Custom spawned NPCs are saved properly, but vehicles aren't. Raz0r likes this
Raz0r Posted November 29, 2015 Posted November 29, 2015 ^ Thanks for the info. That's something to look at when we overhaul the savegame code for better portability. Cerez likes this
GLTh3Pr0 Posted December 14, 2015 Author Posted December 14, 2015 But in my old savegames they were added through the console
GLTh3Pr0 Posted February 4, 2016 Author Posted February 4, 2016 I'm not sure what the hell happened, but looks like now I can load vehicle-savegames again. That's weird, but nice!
therfiles Posted February 4, 2016 Posted February 4, 2016 That's odd. I've always had this issue. I just assumed it was how it worked in the code.
GLTh3Pr0 Posted February 4, 2016 Author Posted February 4, 2016 Well, actually a week ago I deleted most of all my old savegames to start the campaign again (nostalgia lol). Is there something like a "vehicles in the savegames" limit which is shared betweed all the savegames or the game is just supposed to crash?
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