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Verschneit (Idyllic Snowy Village)


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Posted

Doing a quick bugfix for Nightfall - expect to see 1.1 up shortly! If anyone has any bugs they need fixing, tell me now!

 

Current changelog:
- Fixed missing patch on underside of wall by the river grate.
- Optimised and fixed a broken botroute path.
- Replaced global door scripts, doors now open 2-way and should not show buggy areaportal behaviour.
- Fixed issue where calling an unreferenced sound in icarus caused unpatched SDK mods to crash.
- Minor VIS optimisations.
- Removed misplaced brushes in some interior sections
- Added clip to some interior walls to prevent getting stuck.
- Increased quality of some models (e.g. table plates)

 

MUG likes this
Posted
Glad you are fixing that script.

 

Anway, some of your models have your snow material clipping. Which is unusual inside a building, no? :P

Which ones? I thought I went through and fixed all of those before v1.0 :o

Posted

It'll be out in like...an hour lol. Having said that all the areaportalled doors are single swingers, and i just went back to doing it w/o parms. Mostly because I can then edit the scripts without having to recompile the map again :P yes, lazy. parms as you describe would work fine - but ive simply gone with the 2 trigger method, each calling a different script for door orientation.

I just adapted the scripts to ensure theres no potential overlap by extending the timers and ensuring doors arent getting blocked. I tried for a good 10minutes to get a bug and didnt manage it so I'm happy with it atm. If it does need looking at again because someone finds a way of breaking it that I cant figure out then I'll look at it again.

 

The big one really was to sort out the crash bug with unpatched SDK mods because that might be a problem for quite a few users.

Posted

That is also true. Never done one before, but yes true. Still have to reload the map each time you recompile though haha, whereas script changes happen instantly or with map_restart :D

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