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Undulating shader?


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Back in the day, I used Bubba's Quake3 tutorial when I would map for JK2. Pretty much everything in the tutorial applied to JK2, except for one section on "moving spines" or "undulating columns" which apparently had the effect of making a cylinder look like it's "pumping water or eggs into the adjacent wall." This was all accomplished just with a shader; gothic_block/gkcspinemove. Someone mirrored the old tutorial here, so you can see what I'm talking about (it's two pages): http://www.1upclan.info/hosted/bubba-map-tuts/spine1.html

 

Has this shader been used in JK2 or JKA? If it's just a shader, my thought is that it would be compatible with these games, though I don't think I've seen any base or custom maps which have used it. Perhaps someone with Quake 3 could locate and paste the shader? I think this would be a really neat effect for organic details in maps. Thanks, all!

  • 2 weeks later...

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