Changes Posted June 8, 2015 Share Posted June 8, 2015 Back in the day, I used Bubba's Quake3 tutorial when I would map for JK2. Pretty much everything in the tutorial applied to JK2, except for one section on "moving spines" or "undulating columns" which apparently had the effect of making a cylinder look like it's "pumping water or eggs into the adjacent wall." This was all accomplished just with a shader; gothic_block/gkcspinemove. Someone mirrored the old tutorial here, so you can see what I'm talking about (it's two pages): http://www.1upclan.info/hosted/bubba-map-tuts/spine1.html Has this shader been used in JK2 or JKA? If it's just a shader, my thought is that it would be compatible with these games, though I don't think I've seen any base or custom maps which have used it. Perhaps someone with Quake 3 could locate and paste the shader? I think this would be a really neat effect for organic details in maps. Thanks, all! Link to comment
Langerd Posted June 22, 2015 Share Posted June 22, 2015 Wooo Interesting ideas there :3Hmm i am sure they should work but in jk there are a little changes.Deformvertexes or something:Check this site http://q3map2.robotrenegade.com/docs/shader_manual/q3map-global-directives.html Link to comment
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