NukeDukem Posted May 23, 2015 Author Posted May 23, 2015 During my tests I’ve noticed that unfortunately none of the “activated” cvars have any in game effect. The listen server runs with the following additional JA++ cvars:set japp_weaponPickupAlways "1"set japp_allowLedgeGrab "1"set japp_ammapAnyGametype "0"set japp_weaponRoll "1" There’s no multiple weapon pickup (to refill the ammo) possible and no ledge can be grabbed.Also rolling with attached rifle isn’t possible. I’ve got my autoexec.cfg in the japlus directory and when I check the values in the console everything looks ok.
Raz0r Posted May 24, 2015 Posted May 24, 2015 Check the JA++ version on the server.As a client connected to the server, type "/aminfo all" in the console.As the server, in the dedicated server console, type "japp_version"
NukeDukem Posted May 24, 2015 Author Posted May 24, 2015 The console says "unknown cmd" to both commands I've noticed that during the server load I keep getting errors and warnings like: ERROR: ui/jamp/ingame_setup.menu, line 2689: unknown menu item keyword WARNING: unknown token ...
Raz0r Posted May 25, 2015 Posted May 25, 2015 That means the code for JA++ is not running, e.g. [sv/cl]_bins_win32.pk3
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 How to get it running? I have placed all the files in Gamedata/japlus/ --> sh_lua.pk3 / cl_assets.pk3 / sh_animations.pk3 / sv_bins_win32.pk3 / cl_bins_win32.pk3 Created a start.bat with the line openjk.x86.exe +set fs_game "japlus" (also tried the "load mod" method for japlus through the menu).
Clan FJA Posted May 25, 2015 Posted May 25, 2015 using OpenJK ? Go to "Your Session Name/My Games/OpenJK/Japlus" and delete jampgamex86.dll, cgamex86.dll and uix86.dll It should resolve the problem.
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 I've deleted the named dlls and now OpenJK with JA++ doesn't start anymore Now every time I want to start the game I get an "K32GetModuleBaseNameA"-error in KERNEL32.dll
Clan FJA Posted May 25, 2015 Posted May 25, 2015 very strange. I thought it was because you had japlus dll in place of JA++ dll in the My Games/OpenJK/japlus folder (if you played japlus before installing ja++), and delete the files solve the problem, but now, you have another problem. Maybe try using an older version of OpenJK (before the 6 january 2015).Have you all original dlls in your Gamedata folder ? (OpenGl, Eaxman ?) I have problems with JA++ and OpenJK too and I keep an old version of JA++ that can run on my computer (recent versions give me errors) you can try JaPro in place of JA++. It is another mod like ja++.
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 I've tested with the OpenJK build 2015-04-13 on XP SP3. The Eaxman.dll is overwritten by the OpenJK one and I don't have any OpenGL file in the gamedata (only the OpenAL for audio). I didn't expect that it will be so complicated to get JA++ running But thanks to everybody for all the recent help here.
Clan FJA Posted May 25, 2015 Posted May 25, 2015 I have the same OS than you. Try with OpenJK from 6 January 2015. I will try to put a link for my version of ja++ tonight (an older version which works on my computer, except for siege). Yeah, sorry it's not OpenGL, it's OpenAL.
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 Thank you So JA++ isn't fully compatible with XP SP3? Maybe I've got wrong/outdated pk3 files?
Raz0r Posted May 25, 2015 Posted May 25, 2015 It could indeed be XP support. I do plan on getting around to that at some point, but I think it's not going to be easy. I can't just use an older compiler, because I'm using features only supported by modern compilers. These modern compilers don't run on XP, so I have to tweak which windows features are available so it matches the XP feature set.
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 I've read through some dev boards the last few hours - it really looks like these were "compiling problems" with c++ for XP/Vista (x86).So probably not fixable by me Would be great if there's a OpenJK JA++ combo which flawlessly works for XP.
Clan FJA Posted May 25, 2015 Posted May 25, 2015 Hello ! Here is an old version of JA++ which works on XP (except siege mod) :https://drive.google.com/file/d/0B4Xbj09jZQUaa2REcjJlNEtxR28/view?usp=sharing There is all features you want (hook and other). Take your actual cfg, it should work.
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 Thank you soooooooooooo much!!!! This one works! japp_version says: JA++ 32bits Jun 4 2014 Now I start testing the cvars and get back here afterwards
NukeDukem Posted May 25, 2015 Author Posted May 25, 2015 Tested some cvars and they work just fine - really great I would be glad if we could find answers to my remaining questions - What is a flipkick and how to perform this? Is this the right click kick? - How does ledge grabbing work? - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net:“Benefits of JA++ As a user:It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
Clan FJA Posted May 25, 2015 Posted May 25, 2015 It works ! Great ! I think a flipkick is when you press jump twice against a opponent.
NukeDukem Posted May 26, 2015 Author Posted May 26, 2015 Thank you very much for the working XP files!They also do a nice job with the latest OpenJK build Also many thanks to Raz0r for your continuous help. I've found a guide on the net where the flip kick is mentioned:"FLIP KICK-Alt kick (when enemy is in front and behind)" So then this cvar means that there is always a flip kick and it just changes the style, right? japp_flipKick [default: 0]Enable JK2 style flipkick To keep the overview I'll start a new thread for my remaining (cvar) questions.It would be great if someone can and would like to help me with the answers
NukeDukem Posted May 27, 2015 Author Posted May 27, 2015 Here is the new thread:http://jkhub.org/topic/5825-some-cvar-questions-basic-and-ja/ Maybe Raz0r can help with the JA++ questions?
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