Jump to content

The weapon *_hand model. First personview


Recommended Posts

Posted

So, I've made the new blaster pistol model. Everything is done but the first person view. It's about *_hand.md3 how to make it look good not as the weapon on top of the screen?

 

 

Sorry for extra topic, i've found out myself so you can delete it.

Posted

This isnt funny.

 

But ok, you must just import the md3 and try to make the your model the same position and angle as the original.

Posted

When You have a model in 3rd person You name it - *mymodelsname*_w ( the _w is probably short of weapon) and this is glm

But 1st person model of the weapon is MD3 and You call it normally - *mymodelsname*
In this model you add two tags

tag_flash - the muzzle_flash effect comes from this and shot of the weapon
tag_weapon - the place of the apperence of this MD3

If You want it to have more than 1000verts which is total you can add a barrels models

But if You want to change the one of the default weapons you should check how it looks in the original weapons because the resault of your work will be not as You planned.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...