Wystan Posted March 20, 2015 Share Posted March 20, 2015 So, I've made the new blaster pistol model. Everything is done but the first person view. It's about *_hand.md3 how to make it look good not as the weapon on top of the screen? Sorry for extra topic, i've found out myself so you can delete it. Link to comment
Xycaleth Posted March 20, 2015 Share Posted March 20, 2015 Thanks for sharing your solution! Link to comment
Wystan Posted March 20, 2015 Author Share Posted March 20, 2015 This isnt funny. But ok, you must just import the md3 and try to make the your model the same position and angle as the original. Link to comment
Langerd Posted March 20, 2015 Share Posted March 20, 2015 When You have a model in 3rd person You name it - *mymodelsname*_w ( the _w is probably short of weapon) and this is glmBut 1st person model of the weapon is MD3 and You call it normally - *mymodelsname*In this model you add two tagstag_flash - the muzzle_flash effect comes from this and shot of the weapontag_weapon - the place of the apperence of this MD3If You want it to have more than 1000verts which is total you can add a barrels modelsBut if You want to change the one of the default weapons you should check how it looks in the original weapons because the resault of your work will be not as You planned. Link to comment
Wystan Posted March 21, 2015 Author Share Posted March 21, 2015 I've found out everything myself, now i one day can write a tutorial. Link to comment
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