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JA++ Compilation Scons Error


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Posted

I got an error when i try to compile the solution..

I already have installed the Python with the Scons and the Path enviroment variables.

 

Log: 

 

Compilación iniciada a las 10/12/2014 2:10:33.

     1>Proyecto "D:\Repositorios\japp\japp.vcxproj" en el nodo 2 (Build destinos).
     1>Build:
         scons.bat -Q
         Building for Windows 32 bits (cl 12.0, python 2.7.7), optimised, SSE, 24 threads
         scons: building associated VariantDir targets: game\build\release\cl\32\game json\build\release\cl\32\game lua\build\release\cl\32\game libudis86\build\release\cl\32\game cgame\build\release\cl\32\cgame json\build\release\cl\32\cgame lua\build\release\cl\32\cgame ui\build\release\cl\32\ui json\build\release\cl\32\ui libudis86\build\release\cl\32\ui
           compiling game\g_active.c
         g_active.c
           compiling game\g_items.c
           compiling game\g_log.c
           compiling game\g_main.c
         g_items.c
           compiling game\g_mem.c
         g_log.c
           compiling game\g_misc.c
         g_main.c
           compiling game\g_missile.c
         g_mem.c
     1>game\g_active.c(920): error C2099: el inicializador no es una constante
     1>game\g_active.c(922): error C2099: el inicializador no es una constante
           compiling game\g_mover.c
         g_misc.c
           compiling game\g_nav.c
         g_missile.c
           compiling game\g_navnew.c
         g_mover.c
         g_nav.c
           compiling game\g_object.c
           compiling game\g_playerbans.c
           compiling game\g_saga.c
         g_navnew.c
           compiling game\g_session.c
         g_object.c
         g_playerbans.c
           compiling game\g_smartentities.c
           compiling game\g_spawn.c
           compiling game\g_svcmds.c
           compiling game\g_syscalls.c
           compiling game\g_target.c
           compiling game\g_team.c
           compiling game\g_timer.c
         g_session.c
         g_svcmds.c
         g_target.c
         g_smartentities.c
           compiling game\g_trigger.c
           compiling game\g_turret.c
         g_team.c
         scons: *** [game\build\release\cl\32\game\game\g_active.obj] Error 2
         g_timer.c
           compiling game\g_turret_G2.c
         g_trigger.c
         g_turret_G2.c
         g_saga.c
         g_spawn.c
         g_syscalls.c
         g_turret.c
     1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: El comando "scons.bat -Q" salió con el código 2.
     1>Compilación del proyecto terminada "D:\Repositorios\japp\japp.vcxproj" (Build destinos) -- ERROR.
 
ERROR al compilar.
 
Tiempo transcurrido 00:00:06.25
 

 

Hope you can help me please.

Posted

I'll investigate tonight, the code looks like it should work, and it works fine on Linux.

@@Raz0r

 

I replace the followiing lines and its work:

 

static const float maxJediMasterDistance = 2500.0f * 2500.0f; // x^2, optimisation
static const float maxForceSightDistance = Square( 1500.0f ) * 1500.0f; // x^2, optimisation
 
To:
 
static const float maxJediMasterDistance = 6250000.0f;
static const float maxForceSightDistance = 3375000000.0f;
 
I don't know why you use x^2, maybe you have your reason.
I don't know to much about C.
 
 
Posted

Yep. That's essentially what I was going to do.

@@Raz0r, I fork your project and made the change in github.

 

Now i'm trying to allow grip when i´m in roll. but its little difficult to me to find the function.

Posted

Try different values of japp_fixRoll. I believe 1 should work.

Thanks for the quicly response.

 

In value 7 its work but only when i gripped first then roll.

But i need to roll first, then when the player is in roll_action -> grip. like JA+.

I tried other values and 1 but does'nt work.

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