Lockgo Posted November 25, 2014 Posted November 25, 2014 Just out of curosity, which file/files denotes destructable terrain? Is it in cm_load.cpp? By destructable terrain I mean how certain walls or crates are breakable, like the majority of t3_stamp, the one with the mutant Rancor.
Xycaleth Posted November 25, 2014 Posted November 25, 2014 Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".
ensiform Posted November 25, 2014 Posted November 25, 2014 There is no actual breakable terrain, just the entity as @@Xycaleth described. You can't make a map solely out of them. Even if you could with a caulk hull, you'd still hit the entity limit pretty quick
Lockgo Posted November 26, 2014 Author Posted November 26, 2014 Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable". Ah ok, found them in SP game library->game->g_breakable.cppandMP game library->game->g_mover.c thanks. There is no actual breakable terrain, just the entity as @@Xycaleth described. You can't make a map solely out of them. Even if you could with a caulk hull, you'd still hit the entity limit pretty quick That sucks...
ensiform Posted November 27, 2014 Posted November 27, 2014 That sucks...What do you think this is, Frostbite? You can't really achieve breakable full level type terrain with BSP.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now