Jump to content

What denotes destructable terrain?


Lockgo

Recommended Posts

Posted

Just out of curosity, which file/files denotes destructable terrain? Is it in cm_load.cpp?

 

By destructable terrain I mean how certain walls or crates are breakable, like the majority of t3_stamp, the one with the mutant Rancor.

Posted

Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".

Posted

There is no actual breakable terrain, just the entity as @@Xycaleth described.  You can't make a map solely out of them.  Even if you could with a caulk hull, you'd still hit the entity limit pretty quick :D

Posted
 

Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".

 

 

Ah ok, found them in

 

SP game library->game->g_breakable.cpp

and

MP game library->game->g_mover.c

 

thanks. :)

 

 

There is no actual breakable terrain, just the entity as @@Xycaleth described.  You can't make a map solely out of them.  Even if you could with a caulk hull, you'd still hit the entity limit pretty quick  :D

 

That sucks...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...