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What denotes destructable terrain?


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Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".



Ah ok, found them in


SP game library->game->g_breakable.cpp


MP game library->game->g_mover.c


thanks. :)



There is no actual breakable terrain, just the entity as @@Xycaleth described.  You can't make a map solely out of them.  Even if you could with a caulk hull, you'd still hit the entity limit pretty quick  :D


That sucks...

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