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What denotes destructable terrain?


Lockgo

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Posted

Just out of curosity, which file/files denotes destructable terrain? Is it in cm_load.cpp?

 

By destructable terrain I mean how certain walls or crates are breakable, like the majority of t3_stamp, the one with the mutant Rancor.

Posted

Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".

Posted

There is no actual breakable terrain, just the entity as @@Xycaleth described.  You can't make a map solely out of them.  Even if you could with a caulk hull, you'd still hit the entity limit pretty quick :D

Posted
 
  On 11/25/2014 at 6:28 PM, Xycaleth said:

Any "func_breakable" map entity is breakable in the way you describe. This is handled in the g_* files, but I can't remember exactly which file. Just search around for "func_breakable".

 

 

Ah ok, found them in

 

SP game library->game->g_breakable.cpp

and

MP game library->game->g_mover.c

 

thanks. :)

 

 
  On 11/25/2014 at 9:51 PM, ensiform said:

There is no actual breakable terrain, just the entity as @@Xycaleth described.  You can't make a map solely out of them.  Even if you could with a caulk hull, you'd still hit the entity limit pretty quick  :D

 

That sucks...

Posted
  On 11/26/2014 at 2:32 PM, Lockgo said:

That sucks...

What do you think this is, Frostbite? :P

 

You can't really achieve breakable full level type terrain with BSP.

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