Angel Soul Posted November 2, 2014 Posted November 2, 2014 Heya.Basically what I have in mind is that each hilt has its own unique features. Now I've been playing with them, and I'm not as victorious as I always am vs bots. Sooo... I suspect that the sabers need some re-balancing. I am posting up code here so you can check out. If you wish to try them in game, let me know, and I'll put it up in my dropbox. single_1 { name @MENUS_SINGLE_HILT1 saberType SABER_SINGLE saberModel "models/weapons2/saber_1/saber_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 50 saberColor random moveSpeedScale 1.12 animSpeedScale 1.05 damageScale 0.9 breakParryBonus 1 parryBonus 1 lockBonus 2 drawAnim BOTH_SHOWOFF_FAST } single_2 { name @MENUS_SINGLE_HILT2 saberType SABER_SINGLE saberModel "models/weapons2/saber_2/saber_2.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 parryBonus 2 lockBonus 2 returnDamage 1 maxChain 4 saberColor random drawAnim BOTH_SHOWOFF_FAST } single_3 { name @MENUS_SINGLE_HILT3 saberType SABER_SINGLE saberModel "models/weapons2/saber_3/saber_3.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue drawAnim BOTH_SHOWOFF_FAST1 saberStyleLearned staff saberStyleLearned dual saberStyleLearned desann saberStyleLearned tavion brokenSaber1 single_VaderEp5 } single_4 { name @MENUS_SINGLE_HILT4 saberType SABER_SINGLE saberModel "models/weapons2/saber_4/saber_4.glm" soundOn "sound/weapons/saber/YodaON.wav" soundLoop "sound/weapons/saber/saberhum5.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 38 saberColor green damageScale 0.88 maxChain -1 jumpAtkLeftMove LS_BUTTERFLY_LEFT jumptAtkRightMove LS_BUTTERFLY_RIGHT jumpAtkFwdMove BOTH_ALORA_SPIN //LS_SPINATTACK_ALORA drawAnim BOTH_SHOWOFF_FAST //readyAnim BOTH_SABERDUAL_STANCE tauntAnim BOTH_ENGAGETAUNT saberStyleLearned staff //saberStyleForbidden medium breakParryBonus 1 disarmBonus 1 } single_5 { name @MENUS_SINGLE_HILT5 saberType SABER_SINGLE saberModel "models/weapons2/saber_5/saber_5.glm" soundOn "sound/weapons/saber_vader/saber_on.mp3" soundLoop "sound/weapons/saber_vader/saberhum4.wav" soundOff "sound/weapons/saber_vader/saber_off.mp3" saberColor red numBlades 1 saberLength 45 saberStyleLearned desann //saberStyleForbidden fast readyAnim BOTH_STAND1 disarmable 1 disarmBonus 5 lockBonus 3 breakParryBonus 5 moveSpeedScale 0.85 animSpeedScale 0.8 damageScale 2.5 noCartwheels 1 noWallRuns 1 noWallFlips 1 noWallGrab 1 noMirrorAttacks 1 } single_6 { name @MENUS_SINGLE_HILT6 saberType SABER_SINGLE saberModel "models/weapons2/saber_6/saber_6.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor random jumpAtkUpMove LS_SPINATTACK knockbackScale 1.10 moveSpeedScale 1.05 animSpeedScale 1.05 returnDamage 1 lockBonus 3 saberRadius 4.5 maxChain 5 } single_7 { name @MENUS_SINGLE_HILT7 saberType SABER_SINGLE saberModel "models/weapons2/saber_7/saber_7.glm" soundOn "sound/weapons/saber/dookuon-.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 38 saberColor red drawAnim BOTH_VICTORY_FAST breakParryBonus 1 parryBonus 1 lockBonus 3 disarmBonus 3 animSpeedScale 1.125 saberStyleLearned tavion //saberStyleForbidden strong damageScale 0.75 } single_8 { name @MENUS_SINGLE_HILT8 saberType SABER_SINGLE saberModel "models/weapons2/saber_Common-Jedi/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 36 saberColor blue drawAnim BOTH_VICTORY_STRONG parryBonus 4 alwaysBlock 1 disarmable 0 saberRadius 4.5 damageScale 0.88 } single_9 { name @MENUS_SINGLE_HILT9 saberType SABER_SINGLE saberModel "models/weapons2/saber_9/saber_9.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 35 saberColor red disarmBonus 2 lockBonus 2 damageScale 1.4 knockbackScale 1.20 animSpeedScale 0.90 moveSpeedScale 0.90 drawAnim BOTH_STAND1_TALK3 } dual_1 { name @MENUS_STAFF_HILT1 saberType SABER_STAFF saberModel "models/weapons2/saber_dual_1/saber_dual_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random twoHanded 1 numBlades 2 saberLength 32 parryBonus 5 alwaysBlock 1 moveSpeedScale 1.05 disarmable 0 damageScale .64 saberStyle staff throwable 0 singleBladeThrowable 1 saberRadius 5 singleBladeStyle medium brokenSaber1 brokenstaff brokenSaber2 brokenstaff } dual_2 { name @MENUS_STAFF_HILT2 saberType SABER_STAFF saberModel "models/weapons2/saber_dual_2/saber_dual_2.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 36 saberStyle staff //noKicks 1 //throwable 1 returnDamage 1 singleBladeThrowable 0 moveSpeedScale 0.85 animSpeedScale 0.90 damageScale 1.3 knockbackScale 1.5 saberRadius 4.5 singleBladeStyle medium brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 } dual_3 { name @MENUS_STAFF_HILT3 saberType SABER_STAFF saberModel "models/weapons2/saber_dual_3/saber_dual_3.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 35 saberStyle staff throwable 0 moveSpeedScale 0.70 animSpeedScale 0.70 breakParryBonus 8 lockBonus 5 damageScale 2.3 noWallRuns 1 noWallFlips 1 noWallGrab 1 noCartwheels 1 jumpAtkFwdMove BOTH_ALORA_SPIN singleBladeStyle medium singleBladeThrowable 1 brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 } dual_4 { name @MENUS_STAFF_HILT4 saberType SABER_STAFF saberModel "models/weapons2/saber_dual_4/saber_dual_4.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 28 saberStyle staff throwable 0 disarmBonus 4 parryBonus 2 lockBonus 3 moveSpeedScale 0.90 animSpeedScale 1.20 damageScale 0.67 singleBladeStyle medium singleBladeThrowable 1 brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 } dual_5 { name @MENUS_STAFF_HILT5 saberType SABER_STAFF saberModel "models/weapons2/saber_DarthMaul/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 40 saberStyle staff throwable 0 moveSpeedScale 1.20 animSpeedScale 1.05 breakParryBonus 1 lockBonus 2 jumpAtkFwdMove BOTH_ALORA_SPIN singleBladeThrowable 1 brokenSaber1 single_118 brokenSaber2 single_118 twoHanded 1 drawAnim BOTH_SHOWOFF_STAFF singleBladeStyle tavion }
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