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Anyone want to help me re-balance my saber mod? :)


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Heya.

Basically what I have in mind is that each hilt has its own unique features. Now I've been playing with them, and I'm not as victorious as I always am vs bots. :P Sooo... I suspect that the sabers need some re-balancing. :) I am posting up code here so you can check out. If you wish to try them in game, let me know, and I'll put it up in my dropbox. :)

 


single_1
{
	name		@MENUS_SINGLE_HILT1
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_1/saber_1.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	50
	saberColor	random
	moveSpeedScale	1.12
	animSpeedScale	1.05
	damageScale	0.9	
	breakParryBonus		1
	parryBonus		1	
	lockBonus	2
	drawAnim	BOTH_SHOWOFF_FAST
}




single_2
{
	name		@MENUS_SINGLE_HILT2
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_2/saber_2.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	40
	parryBonus	2
	lockBonus		2
	returnDamage	1	
	maxChain	4
	saberColor	random
	drawAnim	BOTH_SHOWOFF_FAST
}




single_3
{
	name		@MENUS_SINGLE_HILT3
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_3/saber_3.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	40
	saberColor	blue
	drawAnim	BOTH_SHOWOFF_FAST1
	saberStyleLearned	staff
	saberStyleLearned 	dual
	saberStyleLearned 	desann
	saberStyleLearned 	tavion
	brokenSaber1	single_VaderEp5
}



single_4
{
	name		@MENUS_SINGLE_HILT4
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_4/saber_4.glm"
	soundOn		"sound/weapons/saber/YodaON.wav"
	soundLoop	"sound/weapons/saber/saberhum5.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	38
	saberColor	green
	damageScale	0.88
	maxChain	-1
	jumpAtkLeftMove	LS_BUTTERFLY_LEFT
	jumptAtkRightMove	LS_BUTTERFLY_RIGHT
	jumpAtkFwdMove	BOTH_ALORA_SPIN //LS_SPINATTACK_ALORA 
	drawAnim	BOTH_SHOWOFF_FAST
	//readyAnim	BOTH_SABERDUAL_STANCE
	tauntAnim	BOTH_ENGAGETAUNT
	saberStyleLearned	staff
	//saberStyleForbidden	medium
	breakParryBonus	1
	disarmBonus	1
}



single_5
{
	name		@MENUS_SINGLE_HILT5
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_5/saber_5.glm"
	soundOn		"sound/weapons/saber_vader/saber_on.mp3"
	soundLoop	"sound/weapons/saber_vader/saberhum4.wav"
	soundOff	"sound/weapons/saber_vader/saber_off.mp3"
	saberColor	red
	numBlades		1
	saberLength	45
	saberStyleLearned 	desann
	//saberStyleForbidden fast
	readyAnim   BOTH_STAND1
	disarmable	1
	disarmBonus	5
	lockBonus		3
	breakParryBonus	5
	moveSpeedScale	0.85
	animSpeedScale	0.8
	damageScale 	2.5
	noCartwheels	1
	noWallRuns	1
	noWallFlips	1
	noWallGrab	1
	noMirrorAttacks	1
}



single_6
{
	name		@MENUS_SINGLE_HILT6
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_6/saber_6.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	40
	saberColor	random
	jumpAtkUpMove	LS_SPINATTACK
	knockbackScale 	1.10
	moveSpeedScale	1.05
	animSpeedScale	1.05
	returnDamage	1
	lockBonus 		3
	saberRadius 	4.5
	maxChain		5
	
}



single_7
{
	name		@MENUS_SINGLE_HILT7
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_7/saber_7.glm"
	soundOn		"sound/weapons/saber/dookuon-.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	38
	saberColor	red
	drawAnim	BOTH_VICTORY_FAST
	breakParryBonus	1
	parryBonus	1
	lockBonus 		3
	disarmBonus 	3
	animSpeedScale	1.125
	saberStyleLearned	tavion
	//saberStyleForbidden	strong
	damageScale 0.75
	
}




single_8
{
	name		@MENUS_SINGLE_HILT8
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_Common-Jedi/saber_w.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	36
	saberColor	blue
	drawAnim	BOTH_VICTORY_STRONG
	parryBonus	4
	alwaysBlock 	1
	disarmable 	0
	saberRadius	4.5
	damageScale	0.88
}



single_9
{
	name		@MENUS_SINGLE_HILT9
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/saber_9/saber_9.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	35
	saberColor	red
	disarmBonus	2
	lockBonus		2
	damageScale	1.4
	knockbackScale	1.20
	animSpeedScale 	0.90
	moveSpeedScale	0.90
	drawAnim	BOTH_STAND1_TALK3
}




dual_1
{
	name		@MENUS_STAFF_HILT1
	saberType	SABER_STAFF
	saberModel	"models/weapons2/saber_dual_1/saber_dual_1.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop		"sound/weapons/saber/saberhum4.wav"
	soundOff		"sound/weapons/saber/saberoff.wav"
	saberColor	random
	twoHanded	1
	numBlades		2
	saberLength	32
	parryBonus	5
	alwaysBlock	1
	moveSpeedScale	1.05
	disarmable	0
	damageScale	.64
	saberStyle	staff
	throwable		0
	singleBladeThrowable	1
	saberRadius	5
	singleBladeStyle	medium
	brokenSaber1	brokenstaff
	brokenSaber2	brokenstaff
}



dual_2
{
	name		@MENUS_STAFF_HILT2
	saberType	SABER_STAFF
	saberModel	"models/weapons2/saber_dual_2/saber_dual_2.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberColor	random
	numBlades	2
	saberLength	36
	saberStyle	staff
	//noKicks		1
	//throwable		1
	returnDamage	1
	singleBladeThrowable	0
	moveSpeedScale	0.85
	animSpeedScale	0.90
	damageScale	1.3
	knockbackScale	1.5
	saberRadius	4.5
	singleBladeStyle	medium
	brokenSaber1	brokenstaff
	brokenSaber2	brokenstaff
	twoHanded		1
}



dual_3
{
	name		@MENUS_STAFF_HILT3
	saberType	SABER_STAFF
	saberModel	"models/weapons2/saber_dual_3/saber_dual_3.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberColor	random
	numBlades	2
	saberLength	35
	saberStyle	staff
	throwable		0
	moveSpeedScale	0.70
	animSpeedScale	0.70
	breakParryBonus	8
	lockBonus		5
	damageScale	2.3
	noWallRuns 	1
	noWallFlips	1
	noWallGrab 	1
	noCartwheels	1
	jumpAtkFwdMove	BOTH_ALORA_SPIN
	singleBladeStyle	medium
	singleBladeThrowable		1
	brokenSaber1	brokenstaff
	brokenSaber2	brokenstaff
	twoHanded		1
}



dual_4
{
	name		@MENUS_STAFF_HILT4
	saberType	SABER_STAFF
	saberModel	"models/weapons2/saber_dual_4/saber_dual_4.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberColor	random
	numBlades	2
	saberLength	28
	saberStyle	staff
	throwable		0
	disarmBonus	4
	parryBonus	2
	lockBonus		3
	moveSpeedScale	0.90
	animSpeedScale	1.20
	damageScale	0.67
	singleBladeStyle	medium
	singleBladeThrowable		1
	brokenSaber1	brokenstaff
	brokenSaber2	brokenstaff
	twoHanded		1
}



dual_5
{
	name		@MENUS_STAFF_HILT5
	saberType	SABER_STAFF
	saberModel	"models/weapons2/saber_DarthMaul/saber_w.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberColor	random
	numBlades	2
	saberLength	40
	saberStyle	staff
	throwable		0
	moveSpeedScale	1.20
	animSpeedScale	1.05
	breakParryBonus	1
	lockBonus		2
	jumpAtkFwdMove	BOTH_ALORA_SPIN
	singleBladeThrowable	1
	brokenSaber1	single_118
	brokenSaber2	single_118
	twoHanded		1
	drawAnim	BOTH_SHOWOFF_STAFF
	singleBladeStyle	tavion
}


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