Archangel35757 Posted August 28, 2014 Share Posted August 28, 2014 As an aspiring character rigger-- I found this article of great interest. https://ravensoftware.com/blog/developer-diaries/23/read-article/ They have similar articles on other aspects: AI, FX, etc. Link to comment
Archangel35757 Posted August 29, 2014 Author Share Posted August 29, 2014 @@DT85 -- have you seen this article? Link to comment
Tempust85 Posted August 29, 2014 Share Posted August 29, 2014 It's an interesting read, but doesn't really tell me anything I didn't already know. Good read for others though for sure. Link to comment
Archangel35757 Posted August 29, 2014 Author Share Posted August 29, 2014 @@DT85 -- I thought your in-view model was arms only. But he makes great points for having legs and what torso you can see moving the 1st person camera around... for more realistic immersion. Link to comment
Tempust85 Posted August 30, 2014 Share Posted August 30, 2014 There aren't any legs in there, no. For legs, you would show the player model (via code) but with the arms + head turned off to save on tris & to stop any clipping that may occur. I suppose I could add legs into the viewmodel itself and not use the method I just mentioned, but it would be more work to make the animations and to code them in to work. Wouldn't be too hard to add in legs for cinematics, but you pop out of first person view so it's not needed there. Link to comment
Archangel35757 Posted August 31, 2014 Author Share Posted August 31, 2014 There aren't any legs in there, no. For legs, you would show the player model (via code) but with the arms + head turned off to save on tris & to stop any clipping that may occur. I suppose I could add legs into the viewmodel itself and not use the method I just mentioned, but it would be more work to make the animations and to code them in to work. Wouldn't be too hard to add in legs for cinematics, but you pop out of first person view so it's not needed there.Sounds like your first, original method is similar to what they did with a second (headless) in-view model... (if I read the article correctly) so in your method when the player looks down at ground and turns head either way he'll see his feet & legs (via code)? Link to comment
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