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Is it possible to "rotate/turn" models/animations


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Posted

Hi, is it possible to rotate models or animations within the code? What I wanna do is replacing the wallrun animation with a walk animation but obviously the angle is wrong so I would need to shift the animation by 90 dregree. I know I could just create a new animation but I'm still hoping for an easier solution.

Posted

Should be able to - it's the same principle as rotating the model when you look around. Look for where that's done (possibly in cg_players.c?) and you should be half way there.

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