IrocJeff Posted June 8, 2014 Share Posted June 8, 2014 http://map-forge.net/wiki/doku.php?id=tutorials:areaportals_data:areaportals1 I'm running into problems with this method not working properly for making area portals. From what this says I basically make a door. Then, I make my area portal brush. Do I cover the entire area portal brush in SKIP texture and then pick one side and then place AREA PORTAL texture on that one side only? What is happening is my door will open, but, my player can't walk through the area portal. He's blocked. Now If I use the older method of just using the area portal on the entire brush, My player isn't blocked. Any ideas as to why this happens? Link to comment
mrwonko Posted June 8, 2014 Share Posted June 8, 2014 You may not have a proper system.shader with a skip shader. Does the skip texture in the texture browser have the outline that shaders like areaportal have? (Or can you shift-click it to open its shader?) Actually, this should be easy to spot ingame as well. If you approach the door from the other direction, is there a brush with skip written on it visible inside the door? Unless only Q3Map2 can't find the shader due to being incorrectly set up, but JKA finds it... Link to comment
IrocJeff Posted June 8, 2014 Author Share Posted June 8, 2014 I never tried it from the other end, actually. Everytime I made a door the area portal went on the players side. However, it seems that I don't have the skip shader and its just a texture. Never really noticed that until you mentioned it. Now, where does someone get the skip shader? Link to comment
IrocJeff Posted June 8, 2014 Author Share Posted June 8, 2014 I found the skip texture and shader in the q3map2 extras. Link to comment
IrocJeff Posted June 9, 2014 Author Share Posted June 9, 2014 Just an FYI on using the skip shader... This will eliminate any of those stutters or hiccups you may get going through doors w/ portals with sounds and whatnot. Link to comment
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