curve Posted May 23, 2014 Posted May 23, 2014 Hey guys, I try to get the x64 version of q3map2 x64 edition to work.. in my gtkradiant directory I have the x64 folder with the q3map2.exe 64bit edition and such files. When I copy them over the 32bit q3map2.exe version and the other files too, it doesnt work. Ok, I have downloaded some -dll files from the internet. Gtkradiant starts but the compiler doest work.. It crashes while I click on a compile option in Gtk.. Has somebody an instruction to get the 64bit version work? Thanks! --EDIT-- I get it work by: copied q3map2 64bit files (--> q3map2.exe ; zlib1.dll ; libpng14-14.dll ; libintl-8.dll ; libglib-2.0-0.dll) to your base folder and open cmd with admin rights (right-click, open as admin) or write a .bat file. and then I used this:q3map2 -v # -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta maps/ffa_crv q3map2 # -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast maps/ffa_crv q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter maps/ffa_crv Is this correct or are there better compile options? And when I compile my map it looks like this ingame What did I do wrong?? Help please... Anyway, the x64 version of q3map2 works very well.
Futuza Posted May 23, 2014 Posted May 23, 2014 I had to install the 64bit version on my desktop for some reason (in a folder), it didn't like being installed in Program Files for some reason.
Xycaleth Posted May 23, 2014 Posted May 23, 2014 I think if you want to use the 64 bit version of q3map2 then you need to run it separately from GtkRadiant (which is 32 bit).
curve Posted May 23, 2014 Author Posted May 23, 2014 I run q3map2 64 with cmd in admin mode.. and then I got this above.. but it seems that everything works fine with q3map3 (the log)
curve Posted June 3, 2014 Author Posted June 3, 2014 Ok guys, a little bit late, but here's the log.(used with the following cmdbsp_Q3Map2: (NEW) BSP -meta, -vis, -light -fast -samples 2 -shade -filter directly over gtkradiant 1.6.4 with q3map2 32bit v2.5.8 === running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly --- InitPaths --- VFS Init: H:/Games/JKA/GameData//base/ --- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/curvesky.shader entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader entering shaders/impdetention.shader entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 2239 shaderInfo --- LoadMapFile --- Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map Entity 0 (worldspawn) has lightmap scale of 0.250 4975 total world brushes 4670 detail brushes 99 patches 14055 boxbevels 13334 edgebevels 519 entities 50952 planes 1 areaportals Size: -2764, -10848, -696 to 5056, 2384, 1792 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 1 fogs ############### model 0 ############### block size = { 1024 1024 1024 } --- PatchMapDrawSurfs --- 99 patches 64 patch LOD groups --- FaceBSP --- 3513 faces 4637 leafs --- MakeTreePortals --- 64 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 584 structural brushes 3587 cluster references --- FloodEntities --- 1063 flooded leafs --- FillOutside --- 2752 solid leafs 822 leafs filled 1063 inside leafs --- CullSides --- 1704 hidden faces culled 73 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1441 faces 2059 leafs --- MakeTreePortals --- 78 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 584 structural brushes 2548 cluster references --- NumberClusters --- 988 visclusters 2499 visportals 3275 solidfaces --- WritePortalFile --- writing H:/Games/JKA/GameData/Base/maps/ffa_crv.prt --- FloodAreas --- 5 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 4391 detail brushes 9355 cluster references ----- FogDrawSurfs ----- 25 fog polygon fragments 0 fog patch fragments 279 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 8359 axial edge lines 10784 non-axial edge lines 2 degenerate edges WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... 3690 verts added for T-junctions 52684 total verts 11853 naturally ordered 962 rotated orders 103 can't order 2 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 108 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 12916 total meta surfaces 10685 stripped surfaces 2231 fanned surfaces 0 patch meta surfaces 54905 meta verts 31304 meta triangles --- TidyEntitySurfaces --- 12916 empty or malformed surfaces deleted --- SmoothMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 1094 smoothed vertexes --- MergeMetaTriangles --- 0...1...2...WARNING: Flipped triangle: ( -696 -10112 1408) ( -648 -10272 1152) ( -696 -10112 1408) 3...4...5...6...7...8...9... (1) 8374 surfaces merged 127825 vertexes merged --- FilterDrawsurfsIntoTree --- 18940 references 8888 (8888) emitted drawsurfs 10685 stripped face surfaces 2231 fanned face surfaces 0 surface models generated 0 SURFACE_BAD surfaces 0 SURFACE_FACE surfaces 99 SURFACE_PATCH surfaces 415 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 8374 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 88530 redundant indexes supressed, saving 345 Kbytes --- FixBrushSides --- --- EndModel --- Fog 0 has visible side 3 331 light entities stripped 50980 BSP planes --- WriteSurfaceExtraFile --- Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.srf Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 0 points Wrote 8.5 MB (8912428 bytes) 20 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly VFS Init: H:/Games/JKA/GameData//base/ --- Vis --- saveprt = true Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.prt 988 portalclusters 2499 numportals 3275 numfaces 4998 active portals 0 hint portals visdatasize:126472 --- BasePortalVis (4998) --- 0...1...2...3...4...5...6...7...8...9... (1) 6 average number of passages per leaf 9 MB required passage memory --- CreatePassages (4998) --- 0...1...2...3...4...5...6...7...8...9... (0) --- PassagePortalFlow (4998) --- 0...1...2...3...4...5...6...7...8...9... (5) creating leaf vis... Total visible clusters: 258839 Average clusters visible: 261 Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 0 points Wrote 8.6 MB (9038900 bytes) 6 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 2 -shade-filter "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly --- InitPaths --- VFS Init: H:/Games/JKA/GameData//base/ --- Light --- Fast mode enabled Adaptive supersampling enabled with 2 sample(s) per lightmap texel WARNING: Unknown option "-shade-filter" Map has shader script H:/Games/JKA/GameData/Base/maps/../shaders/q3map2_ffa_crv.shader entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/curvesky.shader entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader entering shaders/impdetention.shader entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 2239 shaderInfo Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.srf WARNING: Couldn't find image for shader textures/taspir/ore_lightemitting_lavapool --- LoadMapFile --- Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map 352 light entities --- SetupBrushes --- 4724 opaque brushes --- SetupSurfaceLightmaps --- 9543 surfaces 7960 raw lightmaps 612 surfaces vertex lit 8931 surfaces lightmapped 8704 planar surfaces lightmapped 136 non-planar surfaces lightmapped 91 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 345923 trace windings 647595 trace triangles 195890 trace nodes 97409 leaf nodes 3 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 64 } Storing adjusted grid size 992979 grid points --- CreateLights --- Sun: textures/skies/curvesky 336 point lights 16 spotlights 2286 diffuse (area) lights 1 sun/sky lights --- SetupEnvelopes (fast) --- 3285 total lights 299 culled lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (111) 123 x 207 x 39 = 992979 grid 137235436 grid points envelope culled 313984 grid points bounds culled --- MapRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (11) 9720399 luxels 4505640 luxels mapped 2086249 luxels occluded --- SetupEnvelopes (fast) --- 3284 total lights 1 culled lights --- IlluminateRawLightmap --- 0...1...2...3...4...5...6...7...game name : 'Jedi Academy and mods' game file : 'ja.game' game path : 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/' base game : 'base' engine path : 'H:/Games/JKA/GameData/' executables path : 'H:/Games/JKA/GameData/' engine : 'quake3.exe' shaderlist : 'shaders\shaderlist.txt' caulk shader : 'textures/system/caulk' prefix : '' default texture scale: 0.25 single eclass load : No patches supported : Yes 8...9... (1502) 0 luxels illuminated --- IlluminateVertexes --- 0...1...2...3...4...5...6...7...8...9... (7) 76737 vertexes illuminated 1234154 lights plane culled 5676028 lights envelope culled 0 lights bounds culled 19382373 lights cluster culled --- StoreSurfaceLightmaps --- Subsampling...collapsing...sorting...allocating...storing... writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0000.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0001.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0002.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0003.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0004.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0005.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0006.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0007.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0008.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0009.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0010.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0011.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0012.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0013.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0014.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0015.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0016.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0017.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0018.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0019.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0020.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0021.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0022.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0023.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0024.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0025.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0026.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0027.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0028.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0029.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0030.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0031.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0032.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0033.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0034.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0035.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0036.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0037.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0038.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0039.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0040.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0041.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0042.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0043.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0044.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0045.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0046.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0047.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0048.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0049.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0050.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0051.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0052.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0053.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0054.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0055.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0056.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0057.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0058.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0059.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0060.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0061.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0062.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0063.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0064.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0065.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0066.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0067.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0068.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0069.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0070.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0071.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0072.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0073.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0074.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0075.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0076.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0077.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0078.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0079.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0080.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0081.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0082.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0083.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0084.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0085.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0086.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0087.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0088.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0089.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0090.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0091.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0092.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0093.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0094.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0095.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0096.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0097.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0098.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0099.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0100.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0101.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0102.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0103.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0104.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0105.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0106.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0107.tga writing 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H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0300.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0301.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0302.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0303.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0304.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0305.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0306.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0307.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0308.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0309.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0310.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0311.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0312.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0313.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0314.tgaprojecting...done. 7105494 luxels used 8617984 luxels stored (82.45 percent efficiency) 1582 identical surface lightmaps, using 933213 luxels 0 vertex forced surfaces 0 vertex approximated surfaces 526 BSP lightmaps 526 total lightmaps 1889 unique lightmap/shader combinations Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 992979 points Wrote 36.6 MB (38339184 bytes) 1994 seconds elapsed Disconnecting Connection closed. Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/global.pref' Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/local.pref' Saving map to H:/Games/JKA/GameData/Base/maps/ffa_crv.map Map_SaveFile: H:/Games/JKA/GameData/Base/maps/ffa_crv.map Saved in 0.28 second(s). Ingame it looks like that: Maybe is it because a shader is broken?? This is my shader file: textures/texcurve/water { qer_editorimage textures/texcurve/water.tga qer_trans 0.5 sort banner surfaceparm water surfaceparm nonsolid surfaceparm nomarks surfaceparm trans q3map_material water deformvertexes normal 0.1 1.85 deformvertexes wave 128 sin 0 1.5 0.3 2 { map textures/texcurve/water_envmap.tga tcGen environment blendFunc GL_ONE GL_ONE } { map textures/texcurve/water_envmap.tga tcGen environment blendFunc GL_DST_COLOR GL_ZERO } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } } textures/rgoer_coruscant/water_nodraw { qer_editorimage textures/system/nodraw qer_trans 0.5 surfaceparm nomarks surfaceparm nodraw surfaceparm water surfaceparm trans q3map_nolightmap } textures/texcurve/glassshadow { qer_editorimage textures/texcurve/glass surfaceparm alphashadow surfaceparm nomarks surfaceparm nonsolid surfaceparm trans q3map_shadeangle 179 q3map_nonplanar cull disable //q3map_lightmapaxis z //q3map_tcgen ivector ( 142 0 0 ) ( 0 142 0 ) { map textures/texcurve/glass depthWrite alphaFunc GE128 } { map $lightmap blendfunc filter tcGen lightmap depthFunc equal } } textures/texcurve/grassshader { qer_editorimage textures/texcurve/grass_ground q3map_material ShortGrass cull twosided { map $lightmap } { map textures/texcurve/grass_ground blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/grass2 surfaceSprites vertical 16 8 26 500 ssFademax 9999 ssFadescale 2 ssVariance 1 2 ssWind 0 alphaFunc GE192 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen vertex } } textures/texcurve/sandshader { q3map_shadeangle 150 qer_editorimage textures/texcurve/sand q3map_material Gravel q3map_nolightmap q3map_nonplanar q3map_onlyvertexlighting { map textures/texcurve/sand rgbGen vertex } } textures/skies/curvesky { qer_editorimage textures/skies/sky q3map_surfacelight 35 sun 0.75 0.79 1 30 10 40 qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/texcurve/sjctat 1024 - } textures/texcurve/screen2 { { map $lightmap } { map textures/texcurve/screen2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen2_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/lightsaber_luke { { map $lightmap } { map textures/texcurve/lightsaber_luke blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/lightsaber_luke_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/episode7 { { map $lightmap } { map textures/texcurve/episode7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/episode7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen7 { { map $lightmap } { map textures/texcurve/screen7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen3 { { map $lightmap } { map textures/texcurve/screen3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen3_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen4 { { map $lightmap } { map textures/texcurve/screen4 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen4_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/2 { { map $lightmap } { map textures/texcurve/2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/2_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/3 { { map $lightmap } { map textures/texcurve/3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/3_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/4 { { map $lightmap } { map textures/texcurve/4 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/4_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/6 { { map $lightmap } { map textures/texcurve/6 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/6_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/7 { { map $lightmap } { map textures/texcurve/7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/green { { map $lightmap } { map textures/texcurve/green blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/green_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/white { { map $lightmap } { map textures/texcurve/white blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/white_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/blue { { map $lightmap } { map textures/texcurve/blue blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/blue_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/yellow { { map $lightmap } { map textures/texcurve/yellow blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/yellow_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/red { { map $lightmap } { map textures/texcurve/red blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/red_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/archives { { map $lightmap } { map textures/texcurve/archives blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/archives_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/1 { { map $lightmap } { map textures/texcurve/1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/1_glow blendFunc GL_ONE GL_ONE glow } } Has someone a solution for it? PLEASE I can't finish my work
curve Posted June 3, 2014 Author Posted June 3, 2014 OK! I've maybe solved it for myself. on an worldspawn in GtkRadiant I had: _lightmapscale .25and gridsize 16 16 32I don't know which one was the 'errorpart' and don't know why it makes the map broken ingame!! I'll test it. EDIT: It seems that _lightmapscale .25was the one.. Everything works now with_lightmapscale .50
Solution curve Posted June 4, 2014 Author Solution Posted June 4, 2014 And for those who want to run q3map2 x64 -- here's my q3map2 x64 compile command tutorial: 0 - make sure that these files are in your base folder: (except q3map2.txt and the cmd shortcut) q3map2 x64 download: http://q3map2.robotrenegade.com/downloads/binaries/win64_x86/download some missing or defect-dlls from google by typing them 1 - open cmd.exe as administrator (right click > run as admin)2 - navigate to your base path (e.g. H:\Games\JKA\GameData\Base)3 - type the following from ##META##, ##VISIBILITY## and ##LIGHT 1 ~ TEST## OR ##LIGHT 2 ~ FINAL## and after each one press enter and wait until each one is finished and only after that choose the next one: e.g. in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv >>PRESS ENTER >> WAITin cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv >> PRESS ENTER >> WAITin cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv >> PRESS ENTER >> WAIT ##META## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##VISIBILITY## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##LIGHT 1 ~ TEST## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##LIGHT 2 ~ FINAL## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv That's it! For the command options check the http://en.wikibooks.org/wiki/Q3Map2 Page.
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