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gtkradiant and q3map2 64bit


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Posted

Hey guys,

 

I try to get the x64 version of q3map2 x64 edition to work.. in my gtkradiant directory I have the x64 folder  with the q3map2.exe 64bit edition and such files. When I copy them over the 32bit q3map2.exe version and the other files too, it doesnt work. Ok, I have downloaded some -dll files from the internet. Gtkradiant starts but the compiler doest work.. It crashes while I click on a compile option in Gtk..

 

Has somebody an instruction to get the 64bit version work?

 

Thanks!

 

--EDIT-- I get it work by:

 

copied q3map2 64bit files (-->  q3map2.exe ; zlib1.dll ; libpng14-14.dll ; libintl-8.dll ; libglib-2.0-0.dll) to your base folder and open cmd with admin rights (right-click, open as admin) or write a .bat file.

 

and then I used this:

q3map2 -v # -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta maps/ffa_crv

q3map2 # -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast maps/ffa_crv

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter maps/ffa_crv
Is this correct or are there better compile options?

 

And when I compile my map it looks like this ingame

 

  Reveal hidden contents

 

What did I do wrong?? Help please...

 

Anyway, the x64 version of q3map2 works very well.

Posted

I had to install the 64bit version on my desktop for some reason (in a folder), it didn't like being installed in Program Files for some reason.

JKG Developer

Posted

I run q3map2 64 with cmd in admin mode.. and then I got this above.. but it seems that everything works fine with q3map3 (the log) :(

  • 2 weeks later...
Posted

Ok guys, a little bit late, but here's the log.

(used with the following cmd

bsp_Q3Map2: (NEW) BSP -meta, -vis, -light -fast -samples 2 -shade -filter
directly over gtkradiant 1.6.4 with q3map2 32bit v2.5.8

 

  Reveal hidden contents

 

Ingame it looks like that:

 

  Reveal hidden contents

 

 

Maybe is it because a shader is broken?? This is my shader file:

 

  Reveal hidden contents

 

Has someone a solution for it? PLEASE I can't finish my work :(

Posted

OK! I've maybe solved it for myself.

 

on an worldspawn in GtkRadiant I had:

_lightmapscale .25
and

gridsize 16 16 32
I don't know which one was the 'errorpart' and don't know why it makes the map broken ingame!!

 

I'll test it.

 

EDIT:

 

It seems that

_lightmapscale .25
was the one.. Everything works now with
_lightmapscale .50
:)
  • Solution
Posted

And for those who want to run q3map2 x64 --  here's my q3map2 x64 compile command tutorial:

 

0 - make sure that these files are in your base folder: (except q3map2.txt and the cmd shortcut)

 

q3map2 x64 download: http://q3map2.robotrenegade.com/downloads/binaries/win64_x86/

download some missing or defect-dlls from google by typing them

 

ivgu46h7.jpg

 

1 - open cmd.exe as administrator (right click > run as admin)

2 - navigate to your base path (e.g. H:\Games\JKA\GameData\Base)

3 - type the following from ##META##, ##VISIBILITY## and ##LIGHT 1 ~ TEST## OR ##LIGHT 2 ~ FINAL##  and after each one press enter and wait until each one is finished and only after that choose the next one:

 

e.g.

 

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >>PRESS ENTER >> WAIT

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

##META##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv 

##VISIBILITY##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv

##LIGHT 1 ~ TEST##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter -v H:/Games/JKA/GameData/Base/maps/ffa_crv

##LIGHT 2 ~ FINAL##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv

That's it!

 

For the command options check the http://en.wikibooks.org/wiki/Q3Map2  Page.

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