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gtkradiant and q3map2 64bit


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Posted

Hey guys,

 

I try to get the x64 version of q3map2 x64 edition to work.. in my gtkradiant directory I have the x64 folder  with the q3map2.exe 64bit edition and such files. When I copy them over the 32bit q3map2.exe version and the other files too, it doesnt work. Ok, I have downloaded some -dll files from the internet. Gtkradiant starts but the compiler doest work.. It crashes while I click on a compile option in Gtk..

 

Has somebody an instruction to get the 64bit version work?

 

Thanks!

 

--EDIT-- I get it work by:

 

copied q3map2 64bit files (-->  q3map2.exe ; zlib1.dll ; libpng14-14.dll ; libintl-8.dll ; libglib-2.0-0.dll) to your base folder and open cmd with admin rights (right-click, open as admin) or write a .bat file.

 

and then I used this:

q3map2 -v # -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta maps/ffa_crv

q3map2 # -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast maps/ffa_crv

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter maps/ffa_crv
Is this correct or are there better compile options?

 

And when I compile my map it looks like this ingame

 

 

aca998e24b.jpg

 

 

What did I do wrong?? Help please...

 

Anyway, the x64 version of q3map2 works very well.

Posted

I had to install the 64bit version on my desktop for some reason (in a folder), it didn't like being installed in Program Files for some reason.

JKG Developer

Posted

I run q3map2 64 with cmd in admin mode.. and then I got this above.. but it seems that everything works fine with q3map3 (the log) :(

  • 2 weeks later...
Posted

Ok guys, a little bit late, but here's the log.

(used with the following cmd

bsp_Q3Map2: (NEW) BSP -meta, -vis, -light -fast -samples 2 -shade -filter
directly over gtkradiant 1.6.4 with q3map2 32bit v2.5.8

 

 

=== running BSP command ===
 "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" 
Connected.
3 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.8
GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
Through a colored lens, darkly
--- InitPaths ---
VFS Init: H:/Games/JKA/GameData//base/

--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/curvesky.shader
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
     2239 shaderInfo
--- LoadMapFile ---
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map
entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map
Entity 0 (worldspawn) has lightmap scale of 0.250
     4975 total world brushes
     4670 detail brushes
       99 patches
    14055 boxbevels
    13334 edgebevels
      519 entities
    50952 planes
        1 areaportals
Size: -2764, -10848,  -696 to  5056,  2384,  1792
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        1 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
--- PatchMapDrawSurfs ---
       99 patches
       64 patch LOD groups
--- FaceBSP ---
     3513 faces
     4637 leafs
--- MakeTreePortals ---
       64 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
      584 structural brushes
     3587 cluster references
--- FloodEntities ---
     1063 flooded leafs
--- FillOutside ---
     2752 solid leafs
      822 leafs filled
     1063 inside leafs
--- CullSides ---
     1704 hidden faces culled
       73 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
     1441 faces
     2059 leafs
--- MakeTreePortals ---
       78 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
      584 structural brushes
     2548 cluster references
--- NumberClusters ---
      988 visclusters
     2499 visportals
     3275 solidfaces
--- WritePortalFile ---
writing H:/Games/JKA/GameData/Base/maps/ffa_crv.prt
--- FloodAreas ---
        5 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
     4391 detail brushes
     9355 cluster references
----- FogDrawSurfs -----
       25 fog polygon fragments
        0 fog patch fragments
      279 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
     8359 axial edge lines
    10784 non-axial edge lines
        2 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
WARNING: Degenerate T-junction edge found, fixing...
     3690 verts added for T-junctions
    52684 total verts
    11853 naturally ordered
      962 rotated orders
      103 can't order
        2 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
      108 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
        0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
    12916 total meta surfaces
    10685 stripped surfaces
     2231 fanned surfaces
        0 patch meta surfaces
    54905 meta verts
    31304 meta triangles
--- TidyEntitySurfaces ---
    12916 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
     1094 smoothed vertexes
--- MergeMetaTriangles ---
0...1...2...WARNING: Flipped triangle: (  -696 -10112   1408) (  -648 -10272   1152) (  -696 -10112   1408)
3...4...5...6...7...8...9... (1)
     8374 surfaces merged
   127825 vertexes merged
--- FilterDrawsurfsIntoTree ---
    18940 references
     8888 (8888) emitted drawsurfs
    10685 stripped face surfaces
     2231 fanned face surfaces
        0 surface models generated
        0 SURFACE_BAD surfaces
        0 SURFACE_FACE surfaces
       99 SURFACE_PATCH surfaces
      415 SURFACE_TRIANGLES surfaces
        0 SURFACE_FLARE surfaces
        0 SURFACE_FOLIAGE surfaces
        0 SURFACE_FORCED_META surfaces
     8374 SURFACE_META surfaces
        0 SURFACE_FOGHULL surfaces
        0 SURFACE_DECAL surfaces
    88530 redundant indexes supressed, saving 345 Kbytes
--- FixBrushSides ---
--- EndModel ---
Fog 0 has visible side 3
      331 light entities stripped
    50980 BSP planes
--- WriteSurfaceExtraFile ---
Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.srf
Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
Storing lightgrid: 0 points
Wrote 8.5 MB (8912428 bytes)
       20 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
  "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2"  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" 
Connected.
3 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.8
GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
Through a colored lens, darkly
VFS Init: H:/Games/JKA/GameData//base/

--- Vis ---
saveprt = true
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.prt
   988 portalclusters
  2499 numportals
  3275 numfaces
  4998 active portals
     0 hint portals
visdatasize:126472

--- BasePortalVis (4998) ---
0...1...2...3...4...5...6...7...8...9... (1)
      6 average number of passages per leaf
      9 MB required passage memory

--- CreatePassages (4998) ---
0...1...2...3...4...5...6...7...8...9... (0)

--- PassagePortalFlow (4998) ---
0...1...2...3...4...5...6...7...8...9... (5)
creating leaf vis...
Total visible clusters: 258839
Average clusters visible: 261
Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
Storing lightgrid: 0 points
Wrote 8.6 MB (9038900 bytes)
        6 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
  "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 2 -shade-filter "H:/Games/JKA/GameData/Base/maps/ffa_crv.map"
Connected.
3 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.8
GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
Through a colored lens, darkly
--- InitPaths ---
VFS Init: H:/Games/JKA/GameData//base/

--- Light ---
Fast mode enabled
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
WARNING: Unknown option "-shade-filter"
Map has shader script H:/Games/JKA/GameData/Base/maps/../shaders/q3map2_ffa_crv.shader
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/curvesky.shader
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
     2239 shaderInfo
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.srf
WARNING: Couldn't find image for shader textures/taspir/ore_lightemitting_lavapool
--- LoadMapFile ---
Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map
entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map
      352 light entities
--- SetupBrushes ---
     4724 opaque brushes
--- SetupSurfaceLightmaps ---
     9543 surfaces
     7960 raw lightmaps
      612 surfaces vertex lit
     8931 surfaces lightmapped
     8704 planar surfaces lightmapped
      136 non-planar surfaces lightmapped
       91 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
   345923 trace windings
   647595 trace triangles
   195890 trace nodes
    97409 leaf nodes
        3 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 64 }
Storing adjusted grid size
   992979 grid points
--- CreateLights ---
Sun: textures/skies/curvesky
      336 point lights
       16 spotlights
     2286 diffuse (area) lights
        1 sun/sky lights
--- SetupEnvelopes (fast) ---
     3285 total lights
      299 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (111)
123 x 207 x 39 = 992979 grid
137235436 grid points envelope culled
   313984 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (11)
  9720399 luxels
  4505640 luxels mapped
  2086249 luxels occluded
--- SetupEnvelopes (fast) ---
     3284 total lights
        1 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...game name            : 'Jedi Academy and mods'
game file            : 'ja.game'
game path            : 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/'
base game            : 'base'
engine path          : 'H:/Games/JKA/GameData/'
executables path     : 'H:/Games/JKA/GameData/'
engine               : 'quake3.exe'
shaderlist           : 'shaders\shaderlist.txt'
caulk shader         : 'textures/system/caulk'
prefix               : ''
default texture scale: 0.25
single eclass load   : No
patches supported    : Yes
8...9... (1502)
        0 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (7)
    76737 vertexes illuminated
  1234154 lights plane culled
  5676028 lights envelope culled
        0 lights bounds culled
 19382373 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0000.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0001.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0002.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0003.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0004.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0005.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0006.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0007.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0008.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0009.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0010.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0011.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0012.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0013.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0014.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0015.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0016.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0017.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0018.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0019.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0020.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0021.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0022.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0023.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0024.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0025.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0026.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0027.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0028.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0029.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0030.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0031.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0032.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0033.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0034.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0035.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0036.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0037.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0038.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0039.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0040.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0041.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0042.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0043.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0044.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0045.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0046.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0047.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0048.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0049.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0050.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0051.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0052.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0053.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0054.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0055.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0056.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0057.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0058.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0059.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0060.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0061.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0062.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0063.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0064.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0065.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0066.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0067.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0068.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0069.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0070.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0071.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0072.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0073.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0074.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0075.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0076.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0077.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0078.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0079.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0080.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0081.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0082.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0083.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0084.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0085.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0086.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0087.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0088.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0089.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0090.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0091.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0092.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0093.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0094.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0095.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0096.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0097.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0098.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0099.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0100.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0101.tga
writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0102.tga
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writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0314.tgaprojecting...done.
  7105494 luxels used
  8617984 luxels stored (82.45 percent efficiency)
     1582 identical surface lightmaps, using 933213 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      526 BSP lightmaps
      526 total lightmaps
     1889 unique lightmap/shader combinations
Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
Storing lightgrid: 992979 points
Wrote 36.6 MB (38339184 bytes)
     1994 seconds elapsed
Disconnecting
Connection closed.
Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/global.pref'
Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/local.pref'
Saving map to H:/Games/JKA/GameData/Base/maps/ffa_crv.map
Map_SaveFile: H:/Games/JKA/GameData/Base/maps/ffa_crv.map
Saved in 0.28 second(s).

 

Ingame it looks like that:

 

 

d4o6wxcx.jpg

 

nutks6nf.jpg

 

 

 

Maybe is it because a shader is broken?? This is my shader file:

 

 

textures/texcurve/water
{
	qer_editorimage textures/texcurve/water.tga
	qer_trans 0.5
	sort banner
	surfaceparm water
	surfaceparm nonsolid
	surfaceparm nomarks
	surfaceparm trans
	q3map_material water
	deformvertexes normal 0.1 1.85
	deformvertexes wave 128 sin 0 1.5 0.3 2
	{
		map textures/texcurve/water_envmap.tga
		tcGen environment
		blendFunc GL_ONE GL_ONE
	}
	{
		map textures/texcurve/water_envmap.tga
		tcGen environment
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/rgoer_coruscant/water_nodraw
{
	qer_editorimage textures/system/nodraw

	qer_trans 0.5
	surfaceparm nomarks

	surfaceparm nodraw

	surfaceparm water
	surfaceparm trans

	q3map_nolightmap
}

textures/texcurve/glassshadow
{
qer_editorimage textures/texcurve/glass
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
q3map_shadeangle 179
q3map_nonplanar
cull disable
//q3map_lightmapaxis z
//q3map_tcgen ivector ( 142 0 0 ) ( 0 142 0 )
{
map textures/texcurve/glass
depthWrite
alphaFunc GE128
}
{
map $lightmap
blendfunc filter
tcGen lightmap
depthFunc equal
}
}

textures/texcurve/grassshader
{
	qer_editorimage	textures/texcurve/grass_ground
	q3map_material	ShortGrass
	cull	twosided
    {
        map $lightmap
    }
    {
        map textures/texcurve/grass_ground
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/grass2
            surfaceSprites vertical 16 8 26 500
            ssFademax 9999
            ssFadescale 2
            ssVariance 1 2
            ssWind 0
        alphaFunc GE192
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen vertex
    }
}


textures/texcurve/sandshader
{
	q3map_shadeangle	150
	qer_editorimage	textures/texcurve/sand
	q3map_material	Gravel
	q3map_nolightmap
	q3map_nonplanar
	q3map_onlyvertexlighting
    {
        map textures/texcurve/sand
        rgbGen vertex
    }
}

textures/skies/curvesky
{
	qer_editorimage	textures/skies/sky
	q3map_surfacelight	35
	sun 0.75 0.79 1 30 10 40
	qer_editorimage	textures/skies/sky.tga
	surfaceparm	sky
	surfaceparm	noimpact
	surfaceparm	nomarks
	notc
	q3map_nolightmap
	skyParms	textures/texcurve/sjctat 1024 -
}

textures/texcurve/screen2
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/screen2
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/screen2_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/lightsaber_luke
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/lightsaber_luke
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/lightsaber_luke_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/episode7
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/episode7
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/episode7_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/screen7
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/screen7
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/screen7_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/screen3
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/screen3
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/screen3_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/screen4
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/screen4
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/screen4_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/2
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/2
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/2_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/3
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/3
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/3_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/4
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/4
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/4_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/6
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/6
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/6_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/7
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/7
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/7_glow
        blendFunc GL_ONE GL_ONE
        glow
        rgbGen wave sin 1 0.15 0 8
    }
}

textures/texcurve/green
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/green
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/green_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

textures/texcurve/white
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/white
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/white_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

textures/texcurve/blue
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/blue
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/blue_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

textures/texcurve/yellow
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/yellow
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/yellow_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}


textures/texcurve/red
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/red
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/red_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

textures/texcurve/archives
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/archives
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/archives_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

textures/texcurve/1
{
    {
        map $lightmap
    }
    {
        map textures/texcurve/1
        blendFunc GL_DST_COLOR GL_ZERO
    }
    {
        map textures/texcurve/1_glow
        blendFunc GL_ONE GL_ONE
        glow
    }
}

 

Has someone a solution for it? PLEASE I can't finish my work :(

Posted

OK! I've maybe solved it for myself.

 

on an worldspawn in GtkRadiant I had:

_lightmapscale .25
and

gridsize 16 16 32
I don't know which one was the 'errorpart' and don't know why it makes the map broken ingame!!

 

I'll test it.

 

EDIT:

 

It seems that

_lightmapscale .25
was the one.. Everything works now with
_lightmapscale .50
:)
  • Solution
Posted

And for those who want to run q3map2 x64 --  here's my q3map2 x64 compile command tutorial:

 

0 - make sure that these files are in your base folder: (except q3map2.txt and the cmd shortcut)

 

q3map2 x64 download: http://q3map2.robotrenegade.com/downloads/binaries/win64_x86/

download some missing or defect-dlls from google by typing them

 

ivgu46h7.jpg

 

1 - open cmd.exe as administrator (right click > run as admin)

2 - navigate to your base path (e.g. H:\Games\JKA\GameData\Base)

3 - type the following from ##META##, ##VISIBILITY## and ##LIGHT 1 ~ TEST## OR ##LIGHT 2 ~ FINAL##  and after each one press enter and wait until each one is finished and only after that choose the next one:

 

e.g.

 

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >>PRESS ENTER >> WAIT

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

##META##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv 

##VISIBILITY##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv

##LIGHT 1 ~ TEST##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter -v H:/Games/JKA/GameData/Base/maps/ffa_crv

##LIGHT 2 ~ FINAL##

q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv

That's it!

 

For the command options check the http://en.wikibooks.org/wiki/Q3Map2  Page.

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