Kitsu-NeshKaa Posted January 23, 2014 Share Posted January 23, 2014 hi It is possible to ask as the voice works? Folders sounds/chr_d, chr_e... I added a new language. How to me to bind it to a voice? Russian - chr_r. Whether it is possible? sry for english. A fox creating models with its paws. Link to comment
bednarro Posted January 23, 2014 Share Posted January 23, 2014 Is it bester to replace for example Spain folder and sprites? chr_e? It is a easy way to do it. Firsly you create new pk3, and you create folders (np. chars_e.pk3) in the same way as like you write - so sound/char_e/misc (I think it is a good folder way) and you add your Russian voices. Sprites you can change for edition of language sprites.Создаешь фолдер chars_e.pk3 и добавишь фолдеры sound/char_e/misc и голосы (пожалуй). Link to comment
Kitsu-NeshKaa Posted January 24, 2014 Author Share Posted January 24, 2014 ha-ha! I evaluated! Funny =)That's just the point that I don't want anything to replace.As I noted that in game is Chinese and Japanese languages. It can turn out? A fox creating models with its paws. Link to comment
eezstreet Posted January 25, 2014 Share Posted January 25, 2014 You'll need to change this bit of code here (MP):https://github.com/JACoders/OpenJK/blob/61cd6e979c3bb37e8b05ca2c6f1a1fc0812aea17/codemp/client/snd_mem.cpp#L624It has to be exactly 5 characters long due to the way the system is set up. What language are you trying to add again? Link to comment
Kitsu-NeshKaa Posted January 25, 2014 Author Share Posted January 25, 2014 russian =) A fox creating models with its paws. Link to comment
eezstreet Posted January 25, 2014 Share Posted January 25, 2014 Shouldn't be too difficult to add a chr_r language then. But I thought there was already a Russian language version of at least JK2? Link to comment
Kitsu-NeshKaa Posted January 25, 2014 Author Share Posted January 25, 2014 eeerrrrm..... nope. Russian always replaced another. A fox creating models with its paws. Link to comment
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