Kitsu-NeshKaa Posted January 23, 2014 Posted January 23, 2014 hi It is possible to ask as the voice works? Folders sounds/chr_d, chr_e... I added a new language. How to me to bind it to a voice? Russian - chr_r. Whether it is possible? sry for english. A fox creating models with its paws.
bednarro Posted January 23, 2014 Posted January 23, 2014 Is it bester to replace for example Spain folder and sprites? chr_e? It is a easy way to do it. Firsly you create new pk3, and you create folders (np. chars_e.pk3) in the same way as like you write - so sound/char_e/misc (I think it is a good folder way) and you add your Russian voices. Sprites you can change for edition of language sprites.Создаешь фолдер chars_e.pk3 и добавишь фолдеры sound/char_e/misc и голосы (пожалуй).
Kitsu-NeshKaa Posted January 24, 2014 Author Posted January 24, 2014 ha-ha! I evaluated! Funny =)That's just the point that I don't want anything to replace.As I noted that in game is Chinese and Japanese languages. It can turn out? A fox creating models with its paws.
eezstreet Posted January 25, 2014 Posted January 25, 2014 You'll need to change this bit of code here (MP):https://github.com/JACoders/OpenJK/blob/61cd6e979c3bb37e8b05ca2c6f1a1fc0812aea17/codemp/client/snd_mem.cpp#L624It has to be exactly 5 characters long due to the way the system is set up. What language are you trying to add again?
Kitsu-NeshKaa Posted January 25, 2014 Author Posted January 25, 2014 russian =) A fox creating models with its paws.
eezstreet Posted January 25, 2014 Posted January 25, 2014 Shouldn't be too difficult to add a chr_r language then. But I thought there was already a Russian language version of at least JK2?
Kitsu-NeshKaa Posted January 25, 2014 Author Posted January 25, 2014 eeerrrrm..... nope. Russian always replaced another. A fox creating models with its paws.
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