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Feature Request: Jiggle Bones


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Would be pretty nice to have jiggle bones that you can add per player model (not per animation set) for things like hair, pouches and anything else that doesn't require collision against other objects. Examples of jiggle bones in source engine:












It's important to note that jiggle bones don't have collision at all (or at least not in source engine).

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I'm concerned that the Ghoul2 format won't allow for stuff like this, and other formats (IQM, etc) aren't really being widely supported by the project (supporting models on a per-renderer basis is a bit odd), so I kinda doubt that this will be picked up. I'd say wait and see what @@Xycaleth does with the ragdoll stuff in rend2

DT. likes this
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