Jump to content

Feature Request: Jiggle Bones


DT.

Recommended Posts

Would be pretty nice to have jiggle bones that you can add per player model (not per animation set) for things like hair, pouches and anything else that doesn't require collision against other objects. Examples of jiggle bones in source engine:

 

 

 

 

 

 

 

 

 

 

 

It's important to note that jiggle bones don't have collision at all (or at least not in source engine).

Link to comment

I'm concerned that the Ghoul2 format won't allow for stuff like this, and other formats (IQM, etc) aren't really being widely supported by the project (supporting models on a per-renderer basis is a bit odd), so I kinda doubt that this will be picked up. I'd say wait and see what @@Xycaleth does with the ragdoll stuff in rend2

DT. likes this
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...